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This is to avoid file name inclusion clashes with graphics/palette.h placed in common code, as uncovered by PR #6471 After discussing with @sluicebox, this is a simpler solution, where only the offending palette.* files are renamed, without affecting palette32.*, or introducing a sci prefix in files
1586 lines
51 KiB
C++
1586 lines
51 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/savefile.h"
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#include "common/stream.h"
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#include "common/system.h"
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#include "common/func.h"
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#include "common/serializer.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/engine/features.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/message.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/vm_types.h"
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#include "sci/engine/script.h" // for SCI_OBJ_EXPORTS and SCI_OBJ_SYNONYMS
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#include "sci/graphics/helpers.h"
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#include "sci/graphics/menu.h"
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#include "sci/graphics/palette16.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/screen.h"
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#include "sci/parser/vocabulary.h"
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#include "sci/sound/audio.h"
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#include "sci/sound/music.h"
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#ifdef ENABLE_SCI32
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#include "common/config-manager.h"
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#include "common/gui_options.h"
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#include "sci/engine/guest_additions.h"
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#include "sci/graphics/cursor32.h"
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#include "sci/graphics/frameout.h"
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#include "sci/graphics/palette32.h"
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#include "sci/graphics/remap32.h"
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#include "sci/graphics/video32.h"
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#endif
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namespace Sci {
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// These are serialization functions for various objects.
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void syncWithSerializer(Common::Serializer &s, Common::Serializable &obj) {
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obj.saveLoadWithSerializer(s);
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}
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void syncWithSerializer(Common::Serializer &s, ResourceId &obj) {
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s.syncAsByte(obj._type);
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s.syncAsUint16LE(obj._number);
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s.syncAsUint32LE(obj._tuple);
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}
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void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
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s.syncAsUint16LE(obj._segment);
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s.syncAsUint16LE(obj._offset);
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}
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void syncWithSerializer(Common::Serializer &s, synonym_t &obj) {
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s.syncAsUint16LE(obj.replaceant);
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s.syncAsUint16LE(obj.replacement);
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}
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void syncWithSerializer(Common::Serializer &s, Class &obj) {
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s.syncAsSint32LE(obj.script);
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syncWithSerializer(s, obj.reg);
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}
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void syncWithSerializer(Common::Serializer &s, List &obj) {
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syncWithSerializer(s, obj.first);
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syncWithSerializer(s, obj.last);
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}
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void syncWithSerializer(Common::Serializer &s, Node &obj) {
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syncWithSerializer(s, obj.pred);
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syncWithSerializer(s, obj.succ);
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syncWithSerializer(s, obj.key);
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syncWithSerializer(s, obj.value);
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}
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#pragma mark -
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// By default, sync using syncWithSerializer, which in turn can easily be overloaded.
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template<typename T>
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struct DefaultSyncer : Common::BinaryFunction<Common::Serializer, T, void> {
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void operator()(Common::Serializer &s, T &obj, int) const {
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syncWithSerializer(s, obj);
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}
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};
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// Syncer for entries in a segment obj table
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template<typename T>
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struct SegmentObjTableEntrySyncer : Common::BinaryFunction<Common::Serializer, typename T::Entry &, void> {
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void operator()(Common::Serializer &s, typename T::Entry &entry, int index) const {
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s.syncAsSint32LE(entry.next_free);
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bool hasData = false;
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if (s.getVersion() >= 37) {
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if (s.isSaving()) {
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hasData = entry.data != nullptr;
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}
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s.syncAsByte(hasData);
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} else {
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hasData = (entry.next_free == index);
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}
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if (hasData) {
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if (s.isLoading()) {
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entry.data = new typename T::value_type;
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}
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syncWithSerializer(s, *entry.data);
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} else if (s.isLoading()) {
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if (s.getVersion() < 37) {
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typename T::value_type dummy;
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syncWithSerializer(s, dummy);
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}
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entry.data = nullptr;
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}
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}
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};
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/**
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* Sync a Common::Array using a Common::Serializer.
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* When saving, this writes the length of the array, then syncs (writes) all entries.
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* When loading, it loads the length of the array, then resizes it accordingly, before
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* syncing all entries.
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*
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* Note: This shouldn't be in common/array.h nor in common/serializer.h, after
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* all, not all code using arrays wants to use the serializer, and vice versa.
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* But we could put this into a separate header file in common/ at some point.
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* Something like common/serializer-extras.h or so.
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*
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* TODO: Add something like this for lists, queues....
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*/
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template<typename T, class Syncer = DefaultSyncer<T> >
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struct ArraySyncer : Common::BinaryFunction<Common::Serializer, T, void> {
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void operator()(Common::Serializer &s, Common::Array<T> &arr) const {
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uint len = arr.size();
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s.syncAsUint32LE(len);
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Syncer sync;
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// Resize the array if loading.
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if (s.isLoading())
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arr.resize(len);
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for (uint i = 0; i < len; ++i) {
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sync(s, arr[i], i);
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}
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}
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};
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// Convenience wrapper
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template<typename T>
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void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
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ArraySyncer<T> sync;
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sync(s, arr);
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}
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template<typename T, class Syncer>
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void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
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ArraySyncer<T, Syncer> sync;
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sync(s, arr);
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}
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void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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if (s.isLoading()) {
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resetSegMan();
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// Reset _scriptSegMap, to be restored below
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_scriptSegMap.clear();
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}
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s.skip(4, VER(14), VER(18)); // OBSOLETE: Used to be _exportsAreWide
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uint sync_heap_size = _heap.size();
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s.syncAsUint32LE(sync_heap_size);
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_heap.resize(sync_heap_size);
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for (uint i = 0; i < sync_heap_size; ++i) {
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SegmentObj *&mobj = _heap[i];
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// Sync the segment type
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SegmentType type = (s.isSaving() && mobj) ? mobj->getType() : SEG_TYPE_INVALID;
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s.syncAsUint32LE(type);
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if (type == SEG_TYPE_HUNK) {
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// Don't save or load HunkTable segments
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continue;
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} else if (type == SEG_TYPE_INVALID) {
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// If we were saving and mobj == 0, or if we are loading and this is an
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// entry marked as empty -> skip to next
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continue;
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} else if (type == 5) {
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// Don't save or load the obsolete system string segments
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if (s.isSaving()) {
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continue;
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} else {
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// Old saved game. Skip the data.
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Common::String tmp;
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for (int j = 0; j < 4; j++) {
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s.syncString(tmp); // OBSOLETE: name
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s.skip(4); // OBSOLETE: maxSize
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s.syncString(tmp); // OBSOLETE: value
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}
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_heap[i] = NULL; // set as freed
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continue;
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}
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#ifdef ENABLE_SCI32
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} else if (type == SEG_TYPE_ARRAY) {
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_arraysSegId = i;
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} else if (s.getVersion() >= 36 && type == SEG_TYPE_BITMAP) {
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_bitmapSegId = i;
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#endif
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}
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if (s.isLoading())
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mobj = SegmentObj::createSegmentObj(type);
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assert(mobj);
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// Let the object sync custom data. Scripts are loaded at this point.
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mobj->saveLoadWithSerializer(s);
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if (type == SEG_TYPE_SCRIPT) {
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Script *scr = (Script *)mobj;
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if (s.isLoading()) {
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_scriptSegMap[scr->getScriptNumber()] = i;
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}
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if (s.getVersion() >= 28)
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scr->syncStringHeap(s);
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}
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}
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s.syncAsSint32LE(_clonesSegId);
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s.syncAsSint32LE(_listsSegId);
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s.syncAsSint32LE(_nodesSegId);
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syncArray<Class>(s, _classTable);
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if (s.isLoading()) {
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// Now that all scripts are loaded, init their objects.
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// Just like in Script::initializeObjectsSci0, we do two passes
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// in case an object is loaded before its base.
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int passes = getSciVersion() < SCI_VERSION_1_1 ? 2 : 1;
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for (int pass = 1; pass <= passes; ++pass) {
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for (uint i = 0; i < _heap.size(); i++) {
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if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
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continue;
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Script *scr = (Script *)_heap[i];
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scr->syncLocalsBlock(this);
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ObjMap &objects = scr->getObjectMap();
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for (ObjMap::iterator it = objects.begin(); it != objects.end(); ++it) {
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reg_t addr = it->_value.getPos();
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if (pass == 1) {
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scr->scriptObjInit(addr, false);
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} else {
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Object *obj = scr->getObject(addr.getOffset());
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// When a game disposes a script with kDisposeScript,
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// the script is marked as deleted and its lockers are
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// set to 0, which makes the GC stop using the script
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// as a retainer of its own objects. Most of the time,
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// this means that the script and all of its objects are
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// cleaned up on the next GC cycle, but occasionally a
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// game will retain a reference to an object within a
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// disposed script somewhere else, which keeps the
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// script (and all of its objects) alive. This does not
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// prevent the GC from safely collecting other objects
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// that had only been retained by now-unreachable script
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// objects, so references held by these unreachable
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// objects may be invalidated. If the superclass of one
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// of these objects is GC'd (because it was the only
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// retainer of the superclass), and a save game is
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// created after kDisposeScript is called but before
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// the script actually becomes collectable, it will
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// cause the `initBaseObject` call to fail on restore,
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// but this is fine because the object isn't reachable
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// anyway (it is just waiting to be GC'd).
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//
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// For example, in EcoQuest floppy, after opening the
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// gate for Delphineus at the beginning of the game,
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// the game calls to dispose script 380, but there are
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// still reachable references to the script 380 object
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// `outsideGateLever` at `CueObj::client` and
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// `OnMeAndLowY::theObj`, so script 380 (and all of its
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// objects) are retained. However, the now-unreachable
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// `fJump` object had been the only retainer of its
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// superclass `JumpTo`, so the `JumpTo` class gets
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// GC'd, and the `fJump` object is left with no valid
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// superclass. If the game is saved and restored at this
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// point, `initBaseObject` will fail on `fJump` because
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// it has no superclass (but, again, this is fine
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// because this is an unreachable object). Later,
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// `outsideGateLever` becomes unreachable as the
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// `CueObj::client` and `OnMeAndLowY::theObj` properties
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// are changed, which means that all script 380 objects
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// are finally unreachable and the script and its
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// objects get fully disposed.
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//
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// All that said, if a script has lockers and the base
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// object necessary for restoring the object is still
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// missing, that is probably a real bug.
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if (!obj->initBaseObject(this, addr, false) && scr->getLockers()) {
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warning("Failed to locate base object %04x:%04x for object %04x:%04x (%s); skipping", PRINT_REG(obj->getSpeciesSelector()), PRINT_REG(addr), getObjectName(addr));
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}
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}
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}
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#ifdef ENABLE_SCI32
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if (pass == passes) {
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g_sci->_guestAdditions->segManSaveLoadScriptHook(*scr);
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}
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#endif
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}
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}
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}
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}
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static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
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s.syncString(obj.name);
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s.syncVersion(CURRENT_SAVEGAME_VERSION);
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obj.version = s.getVersion();
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s.syncString(obj.gameVersion);
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s.syncAsSint32LE(obj.saveDate);
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s.syncAsSint32LE(obj.saveTime);
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if (s.getVersion() < 22) {
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obj.gameObjectOffset = 0;
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obj.script0Size = 0;
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} else {
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s.syncAsUint16LE(obj.gameObjectOffset);
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s.syncAsUint16LE(obj.script0Size);
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}
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// Playtime
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obj.playTime = 0;
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if (s.isLoading()) {
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if (s.getVersion() >= 26)
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s.syncAsUint32LE(obj.playTime);
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} else {
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if (s.getVersion() >= 34) {
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obj.playTime = g_sci->getTickCount();
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} else {
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obj.playTime = g_engine->getTotalPlayTime() / 1000;
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}
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s.syncAsUint32LE(obj.playTime);
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}
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// Some games require additional metadata to display their restore screens
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// correctly
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if (s.getVersion() >= 39) {
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if (s.isSaving()) {
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const reg_t *globals = g_sci->getEngineState()->variables[VAR_GLOBAL];
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if (g_sci->getGameId() == GID_SHIVERS) {
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obj.lowScore = globals[kGlobalVarScore].toUint16();
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obj.highScore = globals[kGlobalVarShivers1Score].toUint16();
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obj.avatarId = 0;
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} else if (g_sci->getGameId() == GID_MOTHERGOOSEHIRES) {
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obj.lowScore = obj.highScore = 0;
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obj.avatarId = readSelectorValue(g_sci->getEngineState()->_segMan, globals[kGlobalVarEgo], SELECTOR(view));
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} else {
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obj.lowScore = obj.highScore = obj.avatarId = 0;
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}
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}
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s.syncAsUint16LE(obj.lowScore);
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s.syncAsUint16LE(obj.highScore);
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s.syncAsByte(obj.avatarId);
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}
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}
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void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
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Common::String tmp;
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s.syncString(tmp, VER(14), VER(23)); // OBSOLETE: Used to be gameVersion
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if (getSciVersion() <= SCI_VERSION_1_1) {
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// Save/Load picPort as well for SCI0-SCI1.1. Necessary for Castle of Dr. Brain,
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// as the picPort has been changed when loading during the intro
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int16 picPortTop, picPortLeft;
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Common::Rect picPortRect;
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if (s.isSaving())
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picPortRect = g_sci->_gfxPorts->kernelGetPicWindow(picPortTop, picPortLeft);
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s.syncAsSint16LE(picPortRect.top);
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s.syncAsSint16LE(picPortRect.left);
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s.syncAsSint16LE(picPortRect.bottom);
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s.syncAsSint16LE(picPortRect.right);
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s.syncAsSint16LE(picPortTop);
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s.syncAsSint16LE(picPortLeft);
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if (s.isLoading())
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g_sci->_gfxPorts->kernelSetPicWindow(picPortRect, picPortTop, picPortLeft, false);
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}
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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g_sci->_video32->beforeSaveLoadWithSerializer(s);
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}
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if (getSciVersion() >= SCI_VERSION_2 &&
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s.isLoading() &&
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g_sci->getPlatform() == Common::kPlatformMacintosh) {
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g_sci->_gfxFrameout->deletePlanesForMacRestore();
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}
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#endif
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_segMan->saveLoadWithSerializer(s);
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g_sci->_soundCmd->syncPlayList(s);
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if (getSciVersion() >= SCI_VERSION_2) {
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#ifdef ENABLE_SCI32
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g_sci->_gfxPalette32->saveLoadWithSerializer(s);
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g_sci->_gfxRemap32->saveLoadWithSerializer(s);
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g_sci->_gfxCursor32->saveLoadWithSerializer(s);
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g_sci->_audio32->saveLoadWithSerializer(s);
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g_sci->_video32->saveLoadWithSerializer(s);
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#endif
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} else {
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g_sci->_gfxPalette16->saveLoadWithSerializer(s);
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}
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// Stop any currently playing audio when loading.
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// Loading is not normally allowed while audio is being played in SCI games.
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// Stopping sounds is needed in ScummVM, as the player may load via
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// Control - F5 at any point, even while a sound is playing.
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if (s.isLoading()) {
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if (getSciVersion() >= SCI_VERSION_2) {
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#ifdef ENABLE_SCI32
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g_sci->_audio32->stop(kAllChannels);
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#endif
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} else {
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g_sci->_audio->stopAllAudio();
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}
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}
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}
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void Vocabulary::saveLoadWithSerializer(Common::Serializer &s) {
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syncArray<synonym_t>(s, _synonyms);
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}
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void LocalVariables::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(script_id);
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syncArray<reg_t>(s, _locals);
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}
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void Object::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_isFreed);
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syncWithSerializer(s, _pos);
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s.syncAsSint32LE(_methodCount); // that's actually a uint16
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syncArray<reg_t>(s, _variables);
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|
|
|
#ifdef ENABLE_SCI32
|
|
if (s.getVersion() >= 42 && getSciVersion() == SCI_VERSION_3) {
|
|
// Obsolete mustSetViewVisible array
|
|
if (s.getVersion() == 42 && s.isLoading()) {
|
|
uint32 len;
|
|
s.syncAsUint32LE(len);
|
|
s.skip(len);
|
|
}
|
|
syncWithSerializer(s, _superClassPosSci3);
|
|
syncWithSerializer(s, _speciesSelectorSci3);
|
|
syncWithSerializer(s, _infoSelectorSci3);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
template<typename T>
|
|
void sync_Table(Common::Serializer &s, T &obj) {
|
|
s.syncAsSint32LE(obj.first_free);
|
|
s.syncAsSint32LE(obj.entries_used);
|
|
|
|
syncArray<typename T::Entry, SegmentObjTableEntrySyncer<T> >(s, obj._table);
|
|
}
|
|
|
|
void CloneTable::saveLoadWithSerializer(Common::Serializer &s) {
|
|
sync_Table<CloneTable>(s, *this);
|
|
}
|
|
|
|
void NodeTable::saveLoadWithSerializer(Common::Serializer &s) {
|
|
sync_Table<NodeTable>(s, *this);
|
|
}
|
|
|
|
void ListTable::saveLoadWithSerializer(Common::Serializer &s) {
|
|
sync_Table<ListTable>(s, *this);
|
|
}
|
|
|
|
void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
|
|
// Do nothing, hunk tables are not actually saved nor loaded.
|
|
}
|
|
|
|
void Script::syncStringHeap(Common::Serializer &s) {
|
|
if (getSciVersion() < SCI_VERSION_1_1) {
|
|
// Sync all of the SCI_OBJ_STRINGS blocks
|
|
SciSpan<byte> buf = *_buf;
|
|
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
|
|
|
|
if (oldScriptHeader)
|
|
buf += 2;
|
|
|
|
for (;;) {
|
|
int blockType = buf.getUint16LEAt(0);
|
|
int blockSize;
|
|
if (blockType == 0)
|
|
break;
|
|
|
|
blockSize = buf.getUint16LEAt(2);
|
|
assert(blockSize > 0);
|
|
|
|
if (blockType == SCI_OBJ_STRINGS)
|
|
s.syncBytes(buf.getUnsafeDataAt(0, blockSize), blockSize);
|
|
|
|
buf += blockSize;
|
|
}
|
|
|
|
} else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1_LATE){
|
|
// Strings in SCI1.1 come after the object instances
|
|
SciSpan<byte> buf = _heap.subspan(4 + _heap.getUint16SEAt(2) * 2);
|
|
|
|
// Skip all of the objects
|
|
while (buf.getUint16SEAt(0) == SCRIPT_OBJECT_MAGIC_NUMBER)
|
|
buf += buf.getUint16SEAt(2) * 2;
|
|
|
|
// Now, sync everything till the end of the buffer
|
|
const int length = _heap.size() - (buf - _heap);
|
|
s.syncBytes(buf.getUnsafeDataAt(0, length), length);
|
|
} else if (getSciVersion() == SCI_VERSION_3) {
|
|
const int stringOffset = _buf->getInt32SEAt(4);
|
|
const int length = _buf->getInt32SEAt(8) - stringOffset;
|
|
s.syncBytes(_buf->getUnsafeDataAt(stringOffset, length), length);
|
|
}
|
|
}
|
|
|
|
void Script::saveLoadWithSerializer(Common::Serializer &s) {
|
|
s.syncAsSint32LE(_nr);
|
|
|
|
if (s.isLoading())
|
|
load(_nr, g_sci->getResMan(), g_sci->getScriptPatcher());
|
|
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _bufSize
|
|
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _scriptSize
|
|
s.skip(4, VER(14), VER(22)); // OBSOLETE: Used to be _heapSize
|
|
|
|
s.skip(4, VER(14), VER(19)); // OBSOLETE: Used to be _numExports
|
|
s.skip(4, VER(14), VER(19)); // OBSOLETE: Used to be _numSynonyms
|
|
s.syncAsUint32LE(_lockers);
|
|
|
|
// Sync _objects. This is a hashmap, and we use the following on disk format:
|
|
// First we store the number of items in the hashmap, then we store each
|
|
// object (which is an 'Object' instance). For loading, we take advantage
|
|
// of the fact that the key of each Object obj is just obj._pos.offset !
|
|
// By "chance" this format is identical to the format used to sync Common::Array<>,
|
|
// hence we can still old savegames with identical code :).
|
|
|
|
uint numObjs = _objects.size();
|
|
s.syncAsUint32LE(numObjs);
|
|
|
|
if (s.isLoading()) {
|
|
_objects.clear();
|
|
Object tmp;
|
|
for (uint i = 0; i < numObjs; ++i) {
|
|
syncWithSerializer(s, tmp);
|
|
_objects[tmp.getPos().getOffset()] = tmp;
|
|
}
|
|
} else {
|
|
ObjMap::iterator it;
|
|
const ObjMap::iterator end = _objects.end();
|
|
for (it = _objects.begin(); it != end; ++it) {
|
|
syncWithSerializer(s, it->_value);
|
|
}
|
|
}
|
|
|
|
s.skip(4, VER(14), VER(20)); // OBSOLETE: Used to be _localsOffset
|
|
s.syncAsSint32LE(_localsSegment);
|
|
|
|
s.syncAsSint32LE(_markedAsDeleted);
|
|
}
|
|
|
|
void DynMem::saveLoadWithSerializer(Common::Serializer &s) {
|
|
s.syncAsSint32LE(_size);
|
|
s.syncString(_description);
|
|
if (!_buf && _size) {
|
|
_buf = (byte *)calloc(_size, 1);
|
|
}
|
|
if (_size)
|
|
s.syncBytes(_buf, _size);
|
|
}
|
|
|
|
void DataStack::saveLoadWithSerializer(Common::Serializer &s) {
|
|
s.syncAsUint32LE(_capacity);
|
|
if (s.isLoading()) {
|
|
free(_entries);
|
|
_entries = (reg_t *)calloc(_capacity, sizeof(reg_t));
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
void SciMusic::saveLoadWithSerializer(Common::Serializer &s) {
|
|
// Sync song lib data. When loading, the actual song lib will be initialized
|
|
// afterwards in gamestate_restore()
|
|
int songcount = 0;
|
|
byte masterVolume = soundGetMasterVolume();
|
|
byte reverb = _pMidiDrv->getReverb();
|
|
|
|
if (s.isSaving()) {
|
|
s.syncAsByte(_soundOn);
|
|
s.syncAsByte(masterVolume);
|
|
s.syncAsByte(reverb, VER(17));
|
|
} else if (s.isLoading()) {
|
|
if (s.getVersion() >= 15) {
|
|
s.syncAsByte(_soundOn);
|
|
s.syncAsByte(masterVolume);
|
|
reverb = 0;
|
|
s.syncAsByte(reverb, VER(17));
|
|
} else {
|
|
_soundOn = true;
|
|
masterVolume = 15;
|
|
reverb = 0;
|
|
}
|
|
|
|
soundSetSoundOn(_soundOn);
|
|
soundSetMasterVolume(masterVolume);
|
|
setGlobalReverb(reverb);
|
|
}
|
|
|
|
if (s.isSaving())
|
|
songcount = _playList.size();
|
|
s.syncAsUint32LE(songcount);
|
|
|
|
if (s.isLoading())
|
|
clearPlayList();
|
|
|
|
Common::StackLock lock(_mutex);
|
|
|
|
if (s.isLoading()) {
|
|
for (int i = 0; i < songcount; i++) {
|
|
MusicEntry *curSong = new MusicEntry();
|
|
curSong->saveLoadWithSerializer(s);
|
|
_playList.push_back(curSong);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < songcount; i++) {
|
|
_playList[i]->saveLoadWithSerializer(s);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) {
|
|
syncWithSerializer(s, soundObj);
|
|
s.syncAsSint16LE(resourceId);
|
|
s.syncAsSint16LE(dataInc);
|
|
s.syncAsSint16LE(ticker);
|
|
s.syncAsSint16LE(signal, VER(17));
|
|
if (s.getVersion() >= 31) // FE sound/music.h -> priority
|
|
s.syncAsSint16LE(priority);
|
|
else
|
|
s.syncAsByte(priority);
|
|
s.syncAsSint16LE(loop, VER(17));
|
|
s.syncAsByte(volume);
|
|
s.syncAsByte(hold, VER(17));
|
|
s.syncAsByte(fadeTo);
|
|
s.syncAsSint16LE(fadeStep);
|
|
s.syncAsSint32LE(fadeTicker);
|
|
s.syncAsSint32LE(fadeTickerStep);
|
|
s.syncAsByte(fadeSetVolume, VER(46));
|
|
s.syncAsByte(fadeCompleted, VER(46));
|
|
s.syncAsByte(stopAfterFading, VER(45));
|
|
s.syncAsByte(status);
|
|
if (s.getVersion() >= 32)
|
|
s.syncAsByte(playBed);
|
|
else if (s.isLoading())
|
|
playBed = false;
|
|
if (s.getVersion() >= 33)
|
|
s.syncAsByte(overridePriority);
|
|
else if (s.isLoading())
|
|
overridePriority = false;
|
|
|
|
// pMidiParser and pStreamAud will be initialized when the
|
|
// sound list is reconstructed in gamestate_restore()
|
|
if (s.isLoading()) {
|
|
soundRes = nullptr;
|
|
pMidiParser = nullptr;
|
|
pStreamAud = nullptr;
|
|
reverb = -1; // invalid reverb, will be initialized in processInitSound()
|
|
}
|
|
}
|
|
|
|
void SoundCommandParser::syncPlayList(Common::Serializer &s) {
|
|
_music->saveLoadWithSerializer(s);
|
|
}
|
|
|
|
void SoundCommandParser::reconstructPlayList() {
|
|
_music->_mutex.lock();
|
|
|
|
// We store all songs here because starting songs may re-shuffle their order
|
|
MusicList songs;
|
|
for (MusicList::iterator i = _music->getPlayListStart(); i != _music->getPlayListEnd(); ++i)
|
|
songs.push_back(*i);
|
|
|
|
// Done with main playlist, so release lock
|
|
_music->_mutex.unlock();
|
|
|
|
for (MusicList::iterator i = songs.begin(); i != songs.end(); ++i) {
|
|
MusicEntry *entry = *i;
|
|
initSoundResource(entry);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (_soundVersion >= SCI_VERSION_2 && entry->isSample) {
|
|
const reg_t &soundObj = entry->soundObj;
|
|
|
|
if (readSelectorValue(_segMan, soundObj, SELECTOR(loop)) == 0xFFFF &&
|
|
readSelector(_segMan, soundObj, SELECTOR(handle)) != NULL_REG) {
|
|
|
|
writeSelector(_segMan, soundObj, SELECTOR(handle), NULL_REG);
|
|
processPlaySound(soundObj, entry->playBed);
|
|
}
|
|
} else
|
|
#endif
|
|
if (entry->status == kSoundPlaying) {
|
|
// WORKAROUND: PQ3 (German?) scripts can set volume negative in the
|
|
// sound object directly without going through DoSound.
|
|
// Since we re-read this selector when re-playing the sound after loading,
|
|
// this will lead to unexpected behaviour. As a workaround we
|
|
// sync the sound object's selectors here. (See bug #5501)
|
|
writeSelectorValue(_segMan, entry->soundObj, SELECTOR(loop), entry->loop);
|
|
writeSelectorValue(_segMan, entry->soundObj, SELECTOR(priority), entry->priority);
|
|
if (_soundVersion >= SCI_VERSION_1_EARLY)
|
|
writeSelectorValue(_segMan, entry->soundObj, SELECTOR(vol), entry->volume);
|
|
|
|
processPlaySound(entry->soundObj, entry->playBed, true);
|
|
}
|
|
}
|
|
|
|
// Emulate the original SCI0 behavior: If no sound with status kSoundPlaying was found we
|
|
// look for the first sound with status kSoundPaused and start that. It relies on a correctly
|
|
// sorted playlist, but we have that...
|
|
if (_soundVersion <= SCI_VERSION_0_LATE && !_music->getFirstSlotWithStatus(kSoundPlaying)) {
|
|
if (MusicEntry *pSnd = _music->getFirstSlotWithStatus(kSoundPaused)) {
|
|
writeSelectorValue(_segMan, pSnd->soundObj, SELECTOR(loop), pSnd->loop);
|
|
writeSelectorValue(_segMan, pSnd->soundObj, SELECTOR(priority), pSnd->priority);
|
|
processPlaySound(pSnd->soundObj, pSnd->playBed, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
void ArrayTable::saveLoadWithSerializer(Common::Serializer &ser) {
|
|
if (ser.getVersion() < 18)
|
|
return;
|
|
|
|
sync_Table<ArrayTable>(ser, *this);
|
|
}
|
|
|
|
void SciArray::saveLoadWithSerializer(Common::Serializer &s) {
|
|
uint16 savedSize;
|
|
|
|
if (s.isSaving()) {
|
|
savedSize = _size;
|
|
}
|
|
|
|
s.syncAsByte(_type);
|
|
s.syncAsByte(_elementSize);
|
|
s.syncAsUint16LE(savedSize);
|
|
|
|
if (s.isLoading()) {
|
|
resize(savedSize);
|
|
}
|
|
|
|
switch (_type) {
|
|
case kArrayTypeInt16:
|
|
case kArrayTypeID:
|
|
for (int i = 0; i < savedSize; ++i) {
|
|
syncWithSerializer(s, ((reg_t *)_data)[i]);
|
|
}
|
|
break;
|
|
case kArrayTypeByte:
|
|
case kArrayTypeString:
|
|
s.syncBytes((byte *)_data, savedSize);
|
|
break;
|
|
default:
|
|
error("Attempt to sync invalid SciArray type %d", _type);
|
|
}
|
|
}
|
|
|
|
void BitmapTable::saveLoadWithSerializer(Common::Serializer &ser) {
|
|
if (ser.getVersion() < 36) {
|
|
return;
|
|
}
|
|
|
|
sync_Table(ser, *this);
|
|
}
|
|
|
|
void SciBitmap::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (s.getVersion() < 36) {
|
|
return;
|
|
}
|
|
|
|
s.syncAsByte(_gc);
|
|
s.syncAsUint32LE(_dataSize);
|
|
if (s.isLoading()) {
|
|
_data = (byte *)malloc(_dataSize);
|
|
}
|
|
s.syncBytes(_data, _dataSize);
|
|
|
|
if (s.isLoading()) {
|
|
_buffer.init(getWidth(), getHeight(), getWidth(), getPixels(), Graphics::PixelFormat::createFormatCLUT8());
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GfxPalette::palVarySaveLoadPalette(Common::Serializer &s, Palette *palette) {
|
|
s.syncBytes(palette->mapping, 256);
|
|
s.syncAsUint32LE(palette->timestamp);
|
|
for (int i = 0; i < 256; i++) {
|
|
s.syncAsByte(palette->colors[i].used);
|
|
s.syncAsByte(palette->colors[i].r);
|
|
s.syncAsByte(palette->colors[i].g);
|
|
s.syncAsByte(palette->colors[i].b);
|
|
}
|
|
s.syncBytes(palette->intensity, 256);
|
|
}
|
|
|
|
void GfxPalette::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (s.isLoading()) {
|
|
// Palette cycling schedules must be reset on load because we persist the engine tick count.
|
|
// Otherwise, loading during cycling leaves the animation stuck until the new lower tick count
|
|
// reaches the stale scheduled values. (Example: SQ5 Kiz Urazgubi waterfalls)
|
|
// SSCI didn't persist or reset engine tick count so it didn't need to reset the schedules.
|
|
_schedules.clear();
|
|
}
|
|
if (s.getVersion() >= 25) {
|
|
// We need to save intensity of the _sysPalette at least for kq6 when entering the dark cave (room 390)
|
|
// from room 340. scripts will set intensity to 60 for this room and restore them when leaving.
|
|
// Sierra SCI is also doing this (although obviously not for SCI0->SCI01 games, still it doesn't hurt
|
|
// to save it everywhere). Refer to bug #5383
|
|
s.syncBytes(_sysPalette.intensity, 256);
|
|
}
|
|
if (s.getVersion() >= 24) {
|
|
if (s.isLoading() && _palVaryResourceId != -1)
|
|
palVaryRemoveTimer();
|
|
|
|
s.syncAsSint32LE(_palVaryResourceId);
|
|
if (_palVaryResourceId != -1 || s.getVersion() >= 40) {
|
|
if (_palVaryResourceId != -1) {
|
|
palVarySaveLoadPalette(s, &_palVaryOriginPalette);
|
|
palVarySaveLoadPalette(s, &_palVaryTargetPalette);
|
|
}
|
|
s.syncAsSint16LE(_palVaryStep);
|
|
s.syncAsSint16LE(_palVaryStepStop);
|
|
s.syncAsSint16LE(_palVaryDirection);
|
|
s.syncAsUint16LE(_palVaryTicks);
|
|
s.syncAsSint32LE(_palVaryPaused);
|
|
if (s.getVersion() >= 40)
|
|
s.syncAsSint32LE(_palVarySignal);
|
|
}
|
|
|
|
if (s.isLoading() && s.getVersion() < 40) {
|
|
// Reset _palVaryPaused to 0 when loading an old savegame.
|
|
// Before version 40, we didn't restore or reset _palVaryPaused.
|
|
// In QfG3 this could get it stuck at positive values (bug #9674).
|
|
//
|
|
// Other SCI11 games don't appear to use palVaryPaused at all.
|
|
// (Looked at eq2, freddy, kq6, lb2, mgoose11, pq1, qg1, sq4, sq5)
|
|
_palVaryPaused = 0;
|
|
|
|
// Clear any pending updates, since _palVarySignal also wasn't saved
|
|
// before version 40.
|
|
_palVarySignal = 0;
|
|
}
|
|
|
|
if (s.isLoading() && _palVaryResourceId != -1) {
|
|
palVaryInstallTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_SCI32
|
|
static void saveLoadPalette32(Common::Serializer &s, Palette &palette) {
|
|
s.syncAsUint32LE(palette.timestamp);
|
|
for (int i = 0; i < ARRAYSIZE(palette.colors); ++i) {
|
|
s.syncAsByte(palette.colors[i].used);
|
|
s.syncAsByte(palette.colors[i].r);
|
|
s.syncAsByte(palette.colors[i].g);
|
|
s.syncAsByte(palette.colors[i].b);
|
|
}
|
|
}
|
|
|
|
static void saveLoadOptionalPalette32(Common::Serializer &s, Common::ScopedPtr<Palette> &palette) {
|
|
bool hasPalette = false;
|
|
if (s.isSaving()) {
|
|
hasPalette = palette;
|
|
}
|
|
s.syncAsByte(hasPalette);
|
|
if (hasPalette) {
|
|
if (s.isLoading()) {
|
|
palette.reset(new Palette);
|
|
}
|
|
saveLoadPalette32(s, *palette);
|
|
}
|
|
}
|
|
|
|
void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (s.getVersion() < 34) {
|
|
return;
|
|
}
|
|
|
|
if (s.isLoading()) {
|
|
++_version;
|
|
|
|
for (int i = 0; i < kNumCyclers; ++i) {
|
|
_cyclers[i].reset();
|
|
}
|
|
|
|
_varyTargetPalette.reset();
|
|
_varyStartPalette.reset();
|
|
}
|
|
|
|
s.syncAsSint16LE(_varyDirection);
|
|
s.syncAsSint16LE(_varyPercent);
|
|
s.syncAsSint16LE(_varyTargetPercent);
|
|
s.syncAsSint16LE(_varyFromColor);
|
|
s.syncAsSint16LE(_varyToColor);
|
|
s.syncAsUint16LE(_varyNumTimesPaused);
|
|
s.syncAsByte(_needsUpdate);
|
|
s.syncAsSint32LE(_varyTime);
|
|
s.syncAsUint32LE(_varyLastTick);
|
|
|
|
for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) {
|
|
s.syncAsByte(_fadeTable[i]);
|
|
}
|
|
for (int i = 0; i < ARRAYSIZE(_cycleMap); ++i) {
|
|
s.syncAsByte(_cycleMap[i]);
|
|
}
|
|
|
|
if (g_sci->_features->hasLatePaletteCode() && s.getVersion() >= 41) {
|
|
s.syncAsSint16LE(_gammaLevel);
|
|
saveLoadPalette32(s, _sourcePalette);
|
|
++_version;
|
|
_needsUpdate = true;
|
|
_gammaChanged = true;
|
|
}
|
|
|
|
saveLoadOptionalPalette32(s, _varyTargetPalette);
|
|
saveLoadOptionalPalette32(s, _varyStartPalette);
|
|
|
|
// _nextPalette is not saved by SSCI
|
|
|
|
for (int i = 0; i < ARRAYSIZE(_cyclers); ++i) {
|
|
PalCycler *cycler = nullptr;
|
|
|
|
bool hasCycler = false;
|
|
if (s.isSaving()) {
|
|
cycler = _cyclers[i].get();
|
|
hasCycler = (cycler != nullptr);
|
|
}
|
|
s.syncAsByte(hasCycler);
|
|
|
|
if (hasCycler) {
|
|
if (s.isLoading()) {
|
|
cycler = new PalCycler;
|
|
_cyclers[i].reset(cycler);
|
|
}
|
|
|
|
s.syncAsByte(cycler->fromColor);
|
|
s.syncAsUint16LE(cycler->numColorsToCycle);
|
|
s.syncAsByte(cycler->currentCycle);
|
|
s.syncAsByte(cycler->direction);
|
|
s.syncAsUint32LE(cycler->lastUpdateTick);
|
|
s.syncAsSint16LE(cycler->delay);
|
|
s.syncAsUint16LE(cycler->numTimesPaused);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxRemap32::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (s.getVersion() < 35) {
|
|
return;
|
|
}
|
|
|
|
s.syncAsByte(_numActiveRemaps);
|
|
s.syncAsByte(_blockedRangeStart);
|
|
s.syncAsSint16LE(_blockedRangeCount);
|
|
|
|
for (uint i = 0; i < _remaps.size(); ++i) {
|
|
SingleRemap &singleRemap = _remaps[i];
|
|
s.syncAsByte(singleRemap._type);
|
|
if (s.isLoading() && singleRemap._type != kRemapNone) {
|
|
singleRemap.reset();
|
|
}
|
|
s.syncAsByte(singleRemap._from);
|
|
s.syncAsByte(singleRemap._to);
|
|
s.syncAsByte(singleRemap._delta);
|
|
s.syncAsByte(singleRemap._percent);
|
|
s.syncAsByte(singleRemap._gray);
|
|
}
|
|
|
|
if (s.isLoading()) {
|
|
_needsUpdate = true;
|
|
}
|
|
}
|
|
|
|
void GfxCursor32::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (s.getVersion() < 38) {
|
|
return;
|
|
}
|
|
|
|
int32 hideCount;
|
|
if (s.isSaving()) {
|
|
hideCount = _hideCount;
|
|
}
|
|
s.syncAsSint32LE(hideCount);
|
|
s.syncAsSint16LE(_restrictedArea.left);
|
|
s.syncAsSint16LE(_restrictedArea.top);
|
|
s.syncAsSint16LE(_restrictedArea.right);
|
|
s.syncAsSint16LE(_restrictedArea.bottom);
|
|
s.syncAsUint16LE(_cursorInfo.resourceId);
|
|
s.syncAsUint16LE(_cursorInfo.loopNo);
|
|
s.syncAsUint16LE(_cursorInfo.celNo);
|
|
|
|
if (s.isLoading()) {
|
|
hide();
|
|
setView(_cursorInfo.resourceId, _cursorInfo.loopNo, _cursorInfo.celNo);
|
|
if (!hideCount) {
|
|
show();
|
|
} else {
|
|
_hideCount = hideCount;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Audio32::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (!g_sci->_features->hasSci3Audio() || s.getVersion() < 44) {
|
|
return;
|
|
}
|
|
|
|
syncArray(s, _lockedResourceIds);
|
|
}
|
|
|
|
void Video32::beforeSaveLoadWithSerializer(Common::Serializer &s) {
|
|
if (getSciVersion() < SCI_VERSION_3 || s.isSaving()) {
|
|
return;
|
|
}
|
|
|
|
_robotPlayer.close();
|
|
}
|
|
|
|
void Video32::saveLoadWithSerializer(Common::Serializer &s) {
|
|
if (getSciVersion() < SCI_VERSION_3) {
|
|
return;
|
|
}
|
|
|
|
bool robotExists = _robotPlayer.getStatus() != RobotDecoder::kRobotStatusUninitialized;
|
|
s.syncAsByte(robotExists);
|
|
if (robotExists) {
|
|
GuiResourceId robotId;
|
|
reg_t planeId;
|
|
Common::Point position;
|
|
int16 priority, scale;
|
|
int frameNo;
|
|
|
|
if (s.isSaving()) {
|
|
robotId = _robotPlayer.getResourceId();
|
|
planeId = _robotPlayer.getPlaneId();
|
|
priority = _robotPlayer.getPriority();
|
|
position = _robotPlayer.getPosition();
|
|
scale = _robotPlayer.getScale();
|
|
frameNo = _robotPlayer.getFrameNo();
|
|
}
|
|
|
|
s.syncAsUint16LE(robotId);
|
|
syncWithSerializer(s, planeId);
|
|
s.syncAsSint16LE(priority);
|
|
s.syncAsSint16LE(position.x);
|
|
s.syncAsSint16LE(position.y);
|
|
s.syncAsSint16LE(scale);
|
|
s.syncAsSint32LE(frameNo);
|
|
|
|
if (s.isLoading()) {
|
|
_robotPlayer.open(robotId, planeId, priority, position.x, position.y, scale);
|
|
_robotPlayer.showFrame(frameNo, position.x, position.y, priority);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void GfxPorts::saveLoadWithSerializer(Common::Serializer &s) {
|
|
// reset() is called directly way earlier in gamestate_restore()
|
|
if (s.getVersion() >= 27) {
|
|
uint windowCount = 0;
|
|
uint id = PORTS_FIRSTSCRIPTWINDOWID;
|
|
if (s.isSaving()) {
|
|
while (id < _windowsById.size()) {
|
|
if (_windowsById[id])
|
|
windowCount++;
|
|
id++;
|
|
}
|
|
}
|
|
// Save/Restore window count
|
|
s.syncAsUint32LE(windowCount);
|
|
|
|
if (s.isSaving()) {
|
|
id = PORTS_FIRSTSCRIPTWINDOWID;
|
|
while (id < _windowsById.size()) {
|
|
if (_windowsById[id]) {
|
|
Window *window = (Window *)_windowsById[id];
|
|
window->saveLoadWithSerializer(s);
|
|
}
|
|
id++;
|
|
}
|
|
} else {
|
|
id = PORTS_FIRSTSCRIPTWINDOWID;
|
|
while (windowCount) {
|
|
Window *window = new Window(0);
|
|
window->saveLoadWithSerializer(s);
|
|
|
|
// add enough entries inside _windowsById as needed
|
|
while (id <= window->id) {
|
|
_windowsById.push_back(0);
|
|
id++;
|
|
}
|
|
_windowsById[window->id] = window;
|
|
// _windowList may not be 100% correct using that way of restoring
|
|
// saving/restoring ports won't work perfectly anyway, because the contents
|
|
// of the window can only get repainted by the scripts and they dont do that
|
|
// so we will get empty, transparent windows instead. So perfect window order
|
|
// shouldn't really matter
|
|
if (window->counterTillFree) {
|
|
_freeCounter++;
|
|
} else {
|
|
// we don't put the saved script windows into _windowList[], so that they aren't used
|
|
// by kernel functions. This is important and would cause issues otherwise.
|
|
// see Conquests of Camelot - bug #6744 - when saving on the map screen (room 103),
|
|
// restoring would result in a black window in place
|
|
// where the area name was displayed before
|
|
// In Sierra's SCI the behaviour is identical to us
|
|
// Sierra's SCI won't show those windows after restoring
|
|
// If this should cause issues in another game, we would have to add a flag to simply
|
|
// avoid any drawing operations for such windows
|
|
// We still have to restore script windows, because for example Conquests of Camelot
|
|
// will immediately delete windows, that were created before saving the game.
|
|
}
|
|
|
|
windowCount--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SegManager::reconstructStack(EngineState *s) {
|
|
DataStack *stack = (DataStack *)(_heap[findSegmentByType(SEG_TYPE_STACK)]);
|
|
s->stack_base = stack->_entries;
|
|
s->stack_top = s->stack_base + stack->_capacity;
|
|
}
|
|
|
|
void SegManager::reconstructClones() {
|
|
for (uint i = 0; i < _heap.size(); i++) {
|
|
SegmentObj *mobj = _heap[i];
|
|
if (mobj && mobj->getType() == SEG_TYPE_CLONES) {
|
|
CloneTable *ct = (CloneTable *)mobj;
|
|
|
|
for (uint j = 0; j < ct->_table.size(); j++) {
|
|
// Check if the clone entry is used
|
|
uint entryNum = (uint)ct->first_free;
|
|
bool isUsed = true;
|
|
while (entryNum != ((uint) CloneTable::HEAPENTRY_INVALID)) {
|
|
if (entryNum == j) {
|
|
isUsed = false;
|
|
break;
|
|
}
|
|
entryNum = ct->_table[entryNum].next_free;
|
|
}
|
|
|
|
if (!isUsed)
|
|
continue;
|
|
|
|
CloneTable::value_type &seeker = ct->at(j);
|
|
const Object *baseObj = getObject(seeker.getSpeciesSelector());
|
|
seeker.cloneFromObject(baseObj);
|
|
if (!baseObj) {
|
|
// Can happen when loading some KQ6 savegames
|
|
warning("Clone entry without a base class: %d", j);
|
|
}
|
|
} // end for
|
|
} // end if
|
|
} // end for
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
bool gamestate_save(EngineState *s, int saveId, const Common::String &savename, const Common::String &version) {
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
const Common::String filename = g_sci->getSavegameName(saveId);
|
|
|
|
Common::OutSaveFile *saveStream = saveFileMan->openForSaving(filename);
|
|
if (saveStream == nullptr) {
|
|
warning("Error opening savegame \"%s\" for writing", filename.c_str());
|
|
return false;
|
|
}
|
|
|
|
if (!gamestate_save(s, saveStream, savename, version)) {
|
|
warning("Saving the game failed");
|
|
saveStream->finalize();
|
|
delete saveStream;
|
|
return false;
|
|
}
|
|
|
|
saveStream->finalize();
|
|
if (saveStream->err()) {
|
|
warning("Writing the savegame failed");
|
|
delete saveStream;
|
|
return false;
|
|
}
|
|
|
|
delete saveStream;
|
|
return true;
|
|
}
|
|
|
|
bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::String &savename, const Common::String &version) {
|
|
Common::Serializer ser(nullptr, fh);
|
|
Common::String ver = version;
|
|
|
|
// If the game version is empty, we are probably saving from the GMM, so read it
|
|
// from the version global and then the VERSION file
|
|
if (ver.empty()) {
|
|
ver = s->getGameVersionFromGlobal();
|
|
if (ver.empty()) {
|
|
Common::ScopedPtr<Common::SeekableReadStream> versionFile(SearchMan.createReadStreamForMember("VERSION"));
|
|
ver = versionFile ? versionFile->readLine() : "";
|
|
}
|
|
}
|
|
|
|
set_savegame_metadata(ser, fh, savename, ver);
|
|
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
|
|
if (g_sci->_gfxPorts)
|
|
g_sci->_gfxPorts->saveLoadWithSerializer(ser);
|
|
Vocabulary *voc = g_sci->getVocabulary();
|
|
if (voc)
|
|
voc->saveLoadWithSerializer(ser);
|
|
|
|
// TODO: SSCI (at least JonesCD, presumably more) also stores the Menu state
|
|
|
|
return true;
|
|
}
|
|
|
|
extern int showScummVMDialog(const Common::U32String &message, const Common::U32String &altButton = Common::U32String(), bool alignCenter = true);
|
|
|
|
void gamestate_afterRestoreFixUp(EngineState *s, int savegameId) {
|
|
switch (g_sci->getGameId()) {
|
|
case GID_CAMELOT: {
|
|
// WORKAROUND: CAMELOT depends on its dynamic menu state persisting. The menu items'
|
|
// enabled states determines when the player can draw or sheathe their sword and
|
|
// open a purse. If these aren't updated then the player may be unable to perform
|
|
// necessary actions, or may be able to perform unexpected ones that break the game.
|
|
// Since we don't persist menu state (yet) we need to recreate it from game state.
|
|
//
|
|
// - Action \ Open Purse: Enabled while one of the purses is in inventory.
|
|
// - Action \ Draw Sword: Enabled while flag 3 is set, unless disabled by room scripts.
|
|
// * The text "Draw Sword" toggles to "Sheathe Sword" depending on global 124,
|
|
// but this is only cosmetic. Exported proc #1 in script 997 refreshes this
|
|
// when the sword status or room changes.
|
|
//
|
|
// After evaluating all the scripts that disable the sword, we enforce the few
|
|
// that prevent breaking the game: room 50 under the aqueduct and sitting with
|
|
// the scholar while in room 82 (ego view 84).
|
|
//
|
|
// FIXME: Save and restore full menu state as SSCI did and don't apply these
|
|
// workarounds when restoring saves that contain menu state.
|
|
|
|
// Action \ Open Purse
|
|
reg_t enablePurse = NULL_REG;
|
|
Common::Array<reg_t> purses = s->_segMan->findObjectsByName("purse");
|
|
reg_t ego = s->variables[VAR_GLOBAL][0];
|
|
for (uint i = 0; i < purses.size(); ++i) {
|
|
reg_t purseOwner = readSelector(s->_segMan, purses[i], SELECTOR(owner));
|
|
if (purseOwner == ego) {
|
|
enablePurse = TRUE_REG;
|
|
break;
|
|
}
|
|
}
|
|
g_sci->_gfxMenu->kernelSetAttribute(1281 >> 8, 1281 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, enablePurse);
|
|
|
|
// Action \ Draw Sword
|
|
bool hasSword = (s->variables[VAR_GLOBAL][250].getOffset() & 0x1000); // flag 3
|
|
bool underAqueduct = (s->variables[VAR_GLOBAL][11].getOffset() == 50);
|
|
bool sittingWithScholar = (readSelectorValue(s->_segMan, ego, SELECTOR(view)) == 84);
|
|
reg_t enableSword = (hasSword && !underAqueduct && !sittingWithScholar) ? TRUE_REG : NULL_REG;
|
|
g_sci->_gfxMenu->kernelSetAttribute(1283 >> 8, 1283 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, enableSword);
|
|
break;
|
|
}
|
|
case GID_MOTHERGOOSE:
|
|
// WORKAROUND: Mother Goose SCI0
|
|
// Script 200 / rm200::newRoom will set global C5h directly right after creating a child to the
|
|
// current number of children plus 1.
|
|
// We can't trust that global, that's why we set the actual savedgame id right here directly after
|
|
// restoring a saved game.
|
|
// If we didn't, the game would always save to a new slot
|
|
s->variables[VAR_GLOBAL][0xC5].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
|
|
break;
|
|
case GID_MOTHERGOOSE256:
|
|
// WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
|
|
// saving a previously restored game.
|
|
// We set the current savedgame-id directly and remove the script
|
|
// code concerning this via script patch.
|
|
// We also set this in kSaveGame so that the global is correct even if no restoring occurs,
|
|
// otherwise the auto-delete script at the end of the SCI1.1 floppy version breaks if
|
|
// the game is played from start to finish. (bug #5294)
|
|
s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId);
|
|
break;
|
|
case GID_JONES:
|
|
// HACK: The code that enables certain menu items isn't called when a game is restored from the
|
|
// launcher, or the "Restore game" option in the game's main menu - bugs #6537 and #6723.
|
|
// These menu entries are disabled when the game is launched, and are enabled when a new game is
|
|
// started. The code for enabling these entries is is all in script 1, room1::init, but that code
|
|
// path is never followed in these two cases (restoring game from the menu, or restoring a game
|
|
// from the ScummVM launcher). Thus, we perform the calls to enable the menus ourselves here.
|
|
// These two are needed when restoring from the launcher
|
|
// FIXME: The original interpreter saves and restores the menu state, so these attributes
|
|
// are automatically reset there. We may want to do the same.
|
|
g_sci->_gfxMenu->kernelSetAttribute(257 >> 8, 257 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> About Jones
|
|
g_sci->_gfxMenu->kernelSetAttribute(258 >> 8, 258 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Sierra -> Help
|
|
// The rest are normally enabled from room1::init
|
|
g_sci->_gfxMenu->kernelSetAttribute(769 >> 8, 769 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Options -> Delete current player
|
|
g_sci->_gfxMenu->kernelSetAttribute(513 >> 8, 513 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game
|
|
g_sci->_gfxMenu->kernelSetAttribute(515 >> 8, 515 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Restore Game
|
|
g_sci->_gfxMenu->kernelSetAttribute(1025 >> 8, 1025 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Statistics
|
|
g_sci->_gfxMenu->kernelSetAttribute(1026 >> 8, 1026 & 0xFF, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Status -> Goals
|
|
break;
|
|
case GID_KQ5:
|
|
// WORKAROUND: We allow users to choose if they want the older KQ5 CD Windows cursors. These
|
|
// are black and white Cursor resources instead of the color View resources in the DOS version.
|
|
// This setting affects how KQCursor objects are initialized and might have changed since the
|
|
// game was saved. The scripts don't expect this since it wasn't an option in the original.
|
|
// In order for the cursors to correctly use the current setting, we need to clear the "number"
|
|
// property of every KQCursor when restoring when Windows cursors are disabled.
|
|
if (g_sci->isCD() && !g_sci->_features->useWindowsCursors()) {
|
|
Common::Array<reg_t> cursors = s->_segMan->findObjectsBySuperClass("KQCursor");
|
|
for (uint i = 0; i < cursors.size(); ++i) {
|
|
writeSelector(s->_segMan, cursors[i], SELECTOR(number), NULL_REG);
|
|
}
|
|
}
|
|
break;
|
|
case GID_KQ6:
|
|
if (g_sci->isCD()) {
|
|
// WORKAROUND:
|
|
// For the CD version of King's Quest 6, set global depending on current hires/lowres state
|
|
// The game sets a global at the start depending on it and some things check that global
|
|
// instead of checking platform like for example the game action menu.
|
|
// This never happened in the original interpreter, because the original DOS interpreter
|
|
// was only capable of lowres graphics and the original Windows 3.11 interpreter was only capable
|
|
// of hires graphics. Saved games were not compatible between those two.
|
|
// Which means saving during lowres mode, then going into hires mode and restoring that saved game,
|
|
// will result in some graphics being incorrect (lowres).
|
|
// That's why we are setting the global after restoring a saved game depending on hires/lowres state.
|
|
// The CD demo of KQ6 does the same and uses the exact same global.
|
|
if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->useHiresGraphics())) {
|
|
s->variables[VAR_GLOBAL][0xA9].setOffset(1);
|
|
} else {
|
|
s->variables[VAR_GLOBAL][0xA9].setOffset(0);
|
|
}
|
|
}
|
|
break;
|
|
case GID_PQ2:
|
|
// HACK: Same as in Jones - enable the save game menu option when loading in
|
|
// PQ2 (bug #6875). It gets disabled in the game's death screen.
|
|
g_sci->_gfxMenu->kernelSetAttribute(2, 1, SCI_MENU_ATTRIBUTE_ENABLED, TRUE_REG); // Game -> Save Game
|
|
break;
|
|
#ifdef ENABLE_SCI32
|
|
case GID_KQ7:
|
|
if (Common::checkGameGUIOption(GAMEOPTION_UPSCALE_VIDEOS, ConfMan.get("guioptions"))) {
|
|
uint16 value = ConfMan.getBool("enable_video_upscale") ? 32 : 0;
|
|
s->variables[VAR_GLOBAL][kGlobalVarKQ7UpscaleVideos] = make_reg(0, value);
|
|
}
|
|
break;
|
|
case GID_PHANTASMAGORIA2:
|
|
if (Common::checkGameGUIOption(GAMEOPTION_ENABLE_CENSORING, ConfMan.get("guioptions"))) {
|
|
s->variables[VAR_GLOBAL][kGlobalVarPhant2CensorshipFlag] = make_reg(0, ConfMan.getBool("enable_censoring"));
|
|
}
|
|
break;
|
|
case GID_SHIVERS:
|
|
// WORKAROUND: When loading a saved game from the GMM in the same scene in
|
|
// Shivers, we end up with the same draw list, but the scene palette is not
|
|
// set properly. Normally, Shivers does a room change when showing the saved
|
|
// game list, which does not occur when loading directly from the GMM. When
|
|
// loading from the GMM, at this point all of the visible planes and items
|
|
// are deleted, so calling frameOut here helps reset the game palette
|
|
// properly, like when changing a room.
|
|
g_sci->_gfxFrameout->frameOut(true);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool gamestate_restore(EngineState *s, int saveId) {
|
|
Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager();
|
|
const Common::String filename = g_sci->getSavegameName(saveId);
|
|
Common::SeekableReadStream *saveStream = saveFileMan->openForLoading(filename);
|
|
|
|
if (saveStream == nullptr) {
|
|
warning("Savegame #%d not found", saveId);
|
|
return false;
|
|
}
|
|
|
|
gamestate_restore(s, saveStream);
|
|
delete saveStream;
|
|
|
|
gamestate_afterRestoreFixUp(s, saveId);
|
|
return true;
|
|
}
|
|
|
|
void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
|
|
SavegameMetadata meta;
|
|
|
|
Common::Serializer ser(fh, nullptr);
|
|
sync_SavegameMetadata(ser, meta);
|
|
|
|
if (fh->eos()) {
|
|
s->r_acc = TRUE_REG; // signal failure
|
|
return;
|
|
}
|
|
|
|
// In SCI32 these checks are all in kCheckSaveGame32
|
|
if (getSciVersion() < SCI_VERSION_2) {
|
|
if ((meta.version < MINIMUM_SAVEGAME_VERSION) || (meta.version > CURRENT_SAVEGAME_VERSION)) {
|
|
if (meta.version < MINIMUM_SAVEGAME_VERSION) {
|
|
showScummVMDialog(_("The format of this saved game is obsolete, unable to load it"));
|
|
} else {
|
|
Common::U32String msg = Common::U32String::format(_("Savegame version is %d, maximum supported is %0d"), meta.version, CURRENT_SAVEGAME_VERSION);
|
|
showScummVMDialog(msg);
|
|
}
|
|
|
|
s->r_acc = TRUE_REG; // signal failure
|
|
return;
|
|
}
|
|
|
|
if (meta.gameObjectOffset > 0 && meta.script0Size > 0) {
|
|
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
|
|
assert(script0);
|
|
if (script0->size() != meta.script0Size || g_sci->getGameObject().getOffset() != meta.gameObjectOffset) {
|
|
showScummVMDialog(_("This saved game was created with a different version of the game, unable to load it"));
|
|
|
|
s->r_acc = TRUE_REG; // signal failure
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// We don't need the thumbnail here, so just read it and discard it
|
|
Graphics::skipThumbnail(*fh);
|
|
|
|
// reset ports is one of the first things we do, because that may free() some hunk memory
|
|
// and we don't want to do that after we read in the saved game hunk memory
|
|
if (g_sci->_gfxPorts)
|
|
g_sci->_gfxPorts->reset();
|
|
// clear screen
|
|
if (getSciVersion() <= SCI_VERSION_1_1) {
|
|
// Only do clearing the screen for SCI16
|
|
// Both SCI16 + SCI32 did not clear the screen.
|
|
// We basically do it for SCI16, because of KQ6.
|
|
// When hires portraits are shown and the user restores during that time, the portraits
|
|
// wouldn't get fully removed. In original SCI, the user wasn't able to restore during that time,
|
|
// so this is basically a workaround, so that ScummVM features work properly.
|
|
// For SCI32, behavior was verified in DOSBox, that SCI32 does not clear and also not redraw the screen.
|
|
// It only redraws elements that have changed in comparison to the state before the restore.
|
|
// If we cleared the screen for SCI32, we would have issues because of this behavior.
|
|
if (g_sci->_gfxScreen)
|
|
g_sci->_gfxScreen->clearForRestoreGame();
|
|
}
|
|
|
|
s->reset(true);
|
|
s->saveLoadWithSerializer(ser); // FIXME: Error handling?
|
|
|
|
// Now copy all current state information
|
|
|
|
s->_segMan->reconstructStack(s);
|
|
s->_segMan->reconstructClones();
|
|
s->initGlobals();
|
|
s->gcCountDown = GC_INTERVAL - 1;
|
|
|
|
// Time state:
|
|
s->lastWaitTime = g_system->getMillis();
|
|
s->_screenUpdateTime = g_system->getMillis();
|
|
if (meta.version >= 34) {
|
|
g_sci->setTickCount(meta.playTime);
|
|
} else {
|
|
g_engine->setTotalPlayTime(meta.playTime * 1000);
|
|
}
|
|
|
|
if (g_sci->_gfxPorts)
|
|
g_sci->_gfxPorts->saveLoadWithSerializer(ser);
|
|
|
|
Vocabulary *voc = g_sci->getVocabulary();
|
|
if (ser.getVersion() >= 30 && voc)
|
|
voc->saveLoadWithSerializer(ser);
|
|
|
|
g_sci->_soundCmd->reconstructPlayList();
|
|
|
|
// Message state:
|
|
s->initMessageState();
|
|
|
|
// System strings:
|
|
s->_segMan->initSysStrings();
|
|
|
|
s->abortScriptProcessing = kAbortLoadGame;
|
|
|
|
// signal restored game to game scripts
|
|
s->gameIsRestarting = GAMEISRESTARTING_RESTORE;
|
|
}
|
|
|
|
void set_savegame_metadata(Common::Serializer &ser, Common::WriteStream *fh, const Common::String &savename, const Common::String &version) {
|
|
TimeDate curTime;
|
|
g_system->getTimeAndDate(curTime);
|
|
|
|
SavegameMetadata meta;
|
|
meta.version = CURRENT_SAVEGAME_VERSION;
|
|
meta.name = savename;
|
|
meta.gameVersion = version;
|
|
meta.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
|
|
meta.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
|
|
|
|
Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false);
|
|
assert(script0);
|
|
meta.script0Size = script0->size();
|
|
meta.gameObjectOffset = g_sci->getGameObject().getOffset();
|
|
|
|
sync_SavegameMetadata(ser, meta);
|
|
Graphics::saveThumbnail(*fh);
|
|
}
|
|
|
|
void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savename, const Common::String &version) {
|
|
Common::Serializer ser(nullptr, fh);
|
|
set_savegame_metadata(ser, fh, savename, version);
|
|
}
|
|
|
|
bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata &meta) {
|
|
assert(stream);
|
|
|
|
Common::Serializer ser(stream, nullptr);
|
|
sync_SavegameMetadata(ser, meta);
|
|
|
|
if (stream->eos())
|
|
return false;
|
|
|
|
if ((meta.version < MINIMUM_SAVEGAME_VERSION) ||
|
|
(meta.version > CURRENT_SAVEGAME_VERSION)) {
|
|
if (meta.version < MINIMUM_SAVEGAME_VERSION)
|
|
warning("Old savegame version detected- can't load");
|
|
else
|
|
warning("Savegame version is %d- maximum supported is %0d", meta.version, CURRENT_SAVEGAME_VERSION);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sci
|