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103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PINK_HANDLER_H
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#define PINK_HANDLER_H
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#include "common/str-array.h"
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#include "pink/objects/object.h"
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namespace Pink {
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class Condition;
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class SideEffect;
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class LeadActor;
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class Actor;
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class Handler : public Object {
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public:
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~Handler() override;
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void deserialize(Archive &archive) override;
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virtual void handle(Actor *actor);
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bool isSuitable(const Actor *actor) const;
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protected:
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void executeSideEffects(Actor *actor);
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Array<Condition *> _conditions;
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Array<SideEffect *> _sideEffects;
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};
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class Sequence;
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class Sequencer;
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class HandlerSequences : public Handler {
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public:
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void deserialize(Archive &archive) override;
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void handle(Actor *actor) override;
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protected:
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virtual void authorSequence(Sequencer *sequencer, Sequence *sequence);
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protected:
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StringArray _sequences;
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};
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class HandlerStartPage : public HandlerSequences {
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void authorSequence(Sequencer *sequencer, Sequence *sequence) override;
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};
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class HandlerLeftClick : public HandlerSequences {
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public:
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void toConsole() const override;
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};
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class HandlerUseClick : public HandlerSequences {
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public:
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void deserialize(Archive &archive) override;
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void toConsole() const override;
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const Common::String &getInventoryItem() const { return _inventoryItem; }
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const Common::String &getRecipient() const { return _recipient; }
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private:
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Common::String _inventoryItem;
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Common::String _recipient;
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};
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class HandlerTimerActions : public Handler {
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public:
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void toConsole() const override;
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void deserialize(Archive &archive) override;
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void handle(Actor *actor) override;
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private:
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StringArray _actions;
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};
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class HandlerTimerSequences : public HandlerSequences {
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void authorSequence(Sequencer *sequencer, Sequence *sequence) override;
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};
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} // End of namespace Pink
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#endif
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