/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_HANDLER_H #define PINK_HANDLER_H #include "common/str-array.h" #include "pink/objects/object.h" namespace Pink { class Condition; class SideEffect; class LeadActor; class Actor; class Handler : public Object { public: ~Handler() override; void deserialize(Archive &archive) override; virtual void handle(Actor *actor); bool isSuitable(const Actor *actor) const; protected: void executeSideEffects(Actor *actor); Array _conditions; Array _sideEffects; }; class Sequence; class Sequencer; class HandlerSequences : public Handler { public: void deserialize(Archive &archive) override; void handle(Actor *actor) override; protected: virtual void authorSequence(Sequencer *sequencer, Sequence *sequence); protected: StringArray _sequences; }; class HandlerStartPage : public HandlerSequences { void authorSequence(Sequencer *sequencer, Sequence *sequence) override; }; class HandlerLeftClick : public HandlerSequences { public: void toConsole() const override; }; class HandlerUseClick : public HandlerSequences { public: void deserialize(Archive &archive) override; void toConsole() const override; const Common::String &getInventoryItem() const { return _inventoryItem; } const Common::String &getRecipient() const { return _recipient; } private: Common::String _inventoryItem; Common::String _recipient; }; class HandlerTimerActions : public Handler { public: void toConsole() const override; void deserialize(Archive &archive) override; void handle(Actor *actor) override; private: StringArray _actions; }; class HandlerTimerSequences : public HandlerSequences { void authorSequence(Sequencer *sequencer, Sequence *sequence) override; }; } // End of namespace Pink #endif