/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef PINK_HANDLER_H
#define PINK_HANDLER_H
#include "common/str-array.h"
#include "pink/objects/object.h"
namespace Pink {
class Condition;
class SideEffect;
class LeadActor;
class Actor;
class Handler : public Object {
public:
~Handler() override;
void deserialize(Archive &archive) override;
virtual void handle(Actor *actor);
bool isSuitable(const Actor *actor) const;
protected:
void executeSideEffects(Actor *actor);
Array _conditions;
Array _sideEffects;
};
class Sequence;
class Sequencer;
class HandlerSequences : public Handler {
public:
void deserialize(Archive &archive) override;
void handle(Actor *actor) override;
protected:
virtual void authorSequence(Sequencer *sequencer, Sequence *sequence);
protected:
StringArray _sequences;
};
class HandlerStartPage : public HandlerSequences {
void authorSequence(Sequencer *sequencer, Sequence *sequence) override;
};
class HandlerLeftClick : public HandlerSequences {
public:
void toConsole() const override;
};
class HandlerUseClick : public HandlerSequences {
public:
void deserialize(Archive &archive) override;
void toConsole() const override;
const Common::String &getInventoryItem() const { return _inventoryItem; }
const Common::String &getRecipient() const { return _recipient; }
private:
Common::String _inventoryItem;
Common::String _recipient;
};
class HandlerTimerActions : public Handler {
public:
void toConsole() const override;
void deserialize(Archive &archive) override;
void handle(Actor *actor) override;
private:
StringArray _actions;
};
class HandlerTimerSequences : public HandlerSequences {
void authorSequence(Sequencer *sequencer, Sequence *sequence) override;
};
} // End of namespace Pink
#endif