scummvm/engines/pink/objects/actions/walk_action.h
2021-12-26 18:48:43 +01:00

55 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PINK_WALK_ACTION_H
#define PINK_WALK_ACTION_H
#include "pink/objects/actions/action_cel.h"
namespace Pink {
class WalkAction : public ActionCEL {
public:
void deserialize(Archive &archive) override;
void toConsole() const override;
void update() override;
void setWalkMgr(WalkMgr *mgr) { _mgr = mgr; }
void setType(bool horizontal) { _horizontal = horizontal; }
protected:
void onStart() override;
private:
WalkMgr *_mgr;
Common::Point _start;
Common::Point _end;
uint _curFrame;
uint _frameCount;
bool _horizontal;
bool _toCalcFramePositions;
};
} // End of namespace Pink
#endif