/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_WALK_ACTION_H #define PINK_WALK_ACTION_H #include "pink/objects/actions/action_cel.h" namespace Pink { class WalkAction : public ActionCEL { public: void deserialize(Archive &archive) override; void toConsole() const override; void update() override; void setWalkMgr(WalkMgr *mgr) { _mgr = mgr; } void setType(bool horizontal) { _horizontal = horizontal; } protected: void onStart() override; private: WalkMgr *_mgr; Common::Point _start; Common::Point _end; uint _curFrame; uint _frameCount; bool _horizontal; bool _toCalcFramePositions; }; } // End of namespace Pink #endif