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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "pink/archive.h"
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#include "pink/objects/actions/action.h"
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#include "pink/objects/actors/actor.h"
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namespace Pink {
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void Action::deserialize(Archive &archive) {
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NamedObject::deserialize(archive);
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_actor = static_cast<Actor *>(archive.readObject());
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}
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bool Action::initPalette(Screen *screen) {
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return false;
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}
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void Action::pause(bool paused) {}
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Coordinates Action::getCoordinates() {
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return Coordinates();
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}
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} // End of namespace Pink
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