/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "pink/archive.h"
#include "pink/objects/actions/action.h"
#include "pink/objects/actors/actor.h"
namespace Pink {
void Action::deserialize(Archive &archive) {
NamedObject::deserialize(archive);
_actor = static_cast(archive.readObject());
}
bool Action::initPalette(Screen *screen) {
return false;
}
void Action::pause(bool paused) {}
Coordinates Action::getCoordinates() {
return Coordinates();
}
} // End of namespace Pink