scummvm/engines/mm/mm1/maps/map20.cpp
2023-04-07 21:02:25 -07:00

206 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map20.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
#define CASTLE_STATE 177
void Map20::special() {
Game::Encounter &enc = g_globals->_encounters;
// Scan for special actions on the map cell
for (uint i = 0; i < 9; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[60 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
if (_walls[g_maps->_mapOffset] != 0xff) {
g_maps->clearSpecial();
enc.execute();
} else if (getRandomNumber(100) != 100) {
none160();
} else {
int id1 = getRandomNumber(5);
int monsterCount = getRandomNumber(13);
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(id1, 11);
enc._manual = true;
enc._levelIndex = 80;
enc.execute();
}
}
void Map20::special00() {
visitedExit();
send(SoundMessage(
STRING["maps.map20.stairs_down"],
[]() {
g_maps->_mapPos = Common::Point(1, 15);
g_maps->changeMap(0xc03, 1);
}
));
}
void Map20::special01() {
visitedExit();
send(SoundMessage(
STRING["maps.map20.cave"],
[]() {
g_maps->_mapPos = Common::Point(15, 0);
g_maps->changeMap(0x51b, 1);
}
));
}
void Map20::special02() {
visitedExit();
if (_data[CASTLE_STATE] & 0x80) {
goToCastle();
} else if (_data[CASTLE_STATE]) {
_data[CASTLE_STATE] = 0;
} else {
send("View", DrawGraphicMessage(6 + 65));
send(SoundMessage(
STRING["maps.map20.castle"],
[]() {
Map20 &map = *static_cast<Map20 *>(g_maps->_currentMap);
map[CASTLE_STATE] = 0xff;
map.goToCastle();
},
[]() {
Map20 &map = *static_cast<Map20 *>(g_maps->_currentMap);
map[CASTLE_STATE]++;
map.updateGame();
}
));
}
}
void Map20::special03() {
bool hasWhistle = g_globals->_party.hasItem(RUBY_WHISTLE_ID);
if (!hasWhistle) {
send(SoundMessage(STRING["maps.map20.temple"],
[](const Common::KeyState &) {
g_events->focusedView()->close();
}
));
return;
}
send(
SoundMessage(STRING["maps.map20.temple"],
[](const Common::KeyState &) {
g_events->focusedView()->close();
g_events->send(SoundMessage(
STRING["maps.map20.whistle"],
[](const Common::KeyState &ks) {
if (ks.keycode == Common::KEYCODE_0) {
g_events->focusedView()->close();
g_maps->_currentMap->none160();
} else if (ks.keycode == Common::KEYCODE_2) {
g_events->focusedView()->close();
g_events->send(SoundMessage(
STRING["maps.map20.stairs_down"],
[]() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_currCharacter = &g_globals->_party[i];
g_globals->_currCharacter->_flags[0] |= CHARFLAG0_FOUND_CHEST | CHARFLAG0_40;
}
g_maps->_mapPos = Common::Point(8, 8);
g_maps->changeMap(0xf04, 3);
}
));
} else if (ks.keycode >= Common::KEYCODE_1 &&
ks.keycode <= Common::KEYCODE_9) {
g_events->focusedView()->close();
g_maps->_mapPos = Common::Point(8, 5);
g_maps->changeMap(0x604, 1);
}
}
));
}
));
}
void Map20::special04() {
send(SoundMessage(STRING["maps.map20.sign1"]));
}
void Map20::special05() {
send(SoundMessage(STRING["maps.map20.sign2"]));
}
void Map20::special06() {
for (uint i = 0; i < g_globals->_party.size(); ++i) {
g_globals->_currCharacter = &g_globals->_party[i];
g_globals->_currCharacter->_flags[5] |= CHARFLAG5_2;
}
SoundMessage info(0, 0, STRING["maps.map20.peak"]);
info._largeMessage = true;
send(info);
}
void Map20::special07() {
g_maps->_mapPos.y = 6;
updateGame();
}
void Map20::special08() {
g_maps->_mapPos.x = 9;
updateGame();
}
void Map20::goToCastle() {
g_maps->_mapPos = Common::Point(15, 8);
g_maps->changeMap(0xa11, 3);
}
} // namespace Maps
} // namespace MM1
} // namespace MM