/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map20.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { #define CASTLE_STATE 177 void Map20::special() { Game::Encounter &enc = g_globals->_encounters; // Scan for special actions on the map cell for (uint i = 0; i < 9; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[60 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } if (_walls[g_maps->_mapOffset] != 0xff) { g_maps->clearSpecial(); enc.execute(); } else if (getRandomNumber(100) != 100) { none160(); } else { int id1 = getRandomNumber(5); int monsterCount = getRandomNumber(13); enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(id1, 11); enc._manual = true; enc._levelIndex = 80; enc.execute(); } } void Map20::special00() { visitedExit(); send(SoundMessage( STRING["maps.map20.stairs_down"], []() { g_maps->_mapPos = Common::Point(1, 15); g_maps->changeMap(0xc03, 1); } )); } void Map20::special01() { visitedExit(); send(SoundMessage( STRING["maps.map20.cave"], []() { g_maps->_mapPos = Common::Point(15, 0); g_maps->changeMap(0x51b, 1); } )); } void Map20::special02() { visitedExit(); if (_data[CASTLE_STATE] & 0x80) { goToCastle(); } else if (_data[CASTLE_STATE]) { _data[CASTLE_STATE] = 0; } else { send("View", DrawGraphicMessage(6 + 65)); send(SoundMessage( STRING["maps.map20.castle"], []() { Map20 &map = *static_cast(g_maps->_currentMap); map[CASTLE_STATE] = 0xff; map.goToCastle(); }, []() { Map20 &map = *static_cast(g_maps->_currentMap); map[CASTLE_STATE]++; map.updateGame(); } )); } } void Map20::special03() { bool hasWhistle = g_globals->_party.hasItem(RUBY_WHISTLE_ID); if (!hasWhistle) { send(SoundMessage(STRING["maps.map20.temple"], [](const Common::KeyState &) { g_events->focusedView()->close(); } )); return; } send( SoundMessage(STRING["maps.map20.temple"], [](const Common::KeyState &) { g_events->focusedView()->close(); g_events->send(SoundMessage( STRING["maps.map20.whistle"], [](const Common::KeyState &ks) { if (ks.keycode == Common::KEYCODE_0) { g_events->focusedView()->close(); g_maps->_currentMap->none160(); } else if (ks.keycode == Common::KEYCODE_2) { g_events->focusedView()->close(); g_events->send(SoundMessage( STRING["maps.map20.stairs_down"], []() { for (uint i = 0; i < g_globals->_party.size(); ++i) { g_globals->_currCharacter = &g_globals->_party[i]; g_globals->_currCharacter->_flags[0] |= CHARFLAG0_FOUND_CHEST | CHARFLAG0_40; } g_maps->_mapPos = Common::Point(8, 8); g_maps->changeMap(0xf04, 3); } )); } else if (ks.keycode >= Common::KEYCODE_1 && ks.keycode <= Common::KEYCODE_9) { g_events->focusedView()->close(); g_maps->_mapPos = Common::Point(8, 5); g_maps->changeMap(0x604, 1); } } )); } )); } void Map20::special04() { send(SoundMessage(STRING["maps.map20.sign1"])); } void Map20::special05() { send(SoundMessage(STRING["maps.map20.sign2"])); } void Map20::special06() { for (uint i = 0; i < g_globals->_party.size(); ++i) { g_globals->_currCharacter = &g_globals->_party[i]; g_globals->_currCharacter->_flags[5] |= CHARFLAG5_2; } SoundMessage info(0, 0, STRING["maps.map20.peak"]); info._largeMessage = true; send(info); } void Map20::special07() { g_maps->_mapPos.y = 6; updateGame(); } void Map20::special08() { g_maps->_mapPos.x = 9; updateGame(); } void Map20::goToCastle() { g_maps->_mapPos = Common::Point(15, 8); g_maps->changeMap(0xa11, 3); } } // namespace Maps } // namespace MM1 } // namespace MM