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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/recharge_item.h"
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#include "mm/mm1/data/character.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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bool RechargeItem::charge(Inventory &inv, int itemIndex) {
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const Item &item = *g_globals->_items.getItem(inv[itemIndex]._id);
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if (getRandomNumber(100) == 100) {
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// OMG: The original seriously had this fringe
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// case that happens so rarely
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inv.removeAt(itemIndex); // Break item
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return false;
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} else {
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inv[itemIndex]._charges = MIN(inv[itemIndex]._charges + getRandomNumber(4),
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(int)item._maxCharges);
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return true;
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}
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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