scummvm/engines/mm/mm1/game/recharge_item.cpp
2023-06-03 20:49:22 -07:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/game/recharge_item.h"
#include "mm/mm1/data/character.h"
#include "mm/mm1/globals.h"
namespace MM {
namespace MM1 {
namespace Game {
bool RechargeItem::charge(Inventory &inv, int itemIndex) {
const Item &item = *g_globals->_items.getItem(inv[itemIndex]._id);
if (getRandomNumber(100) == 100) {
// OMG: The original seriously had this fringe
// case that happens so rarely
inv.removeAt(itemIndex); // Break item
return false;
} else {
inv[itemIndex]._charges = MIN(inv[itemIndex]._charges + getRandomNumber(4),
(int)item._maxCharges);
return true;
}
}
} // namespace Game
} // namespace MM1
} // namespace MM