/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/game/recharge_item.h" #include "mm/mm1/data/character.h" #include "mm/mm1/globals.h" namespace MM { namespace MM1 { namespace Game { bool RechargeItem::charge(Inventory &inv, int itemIndex) { const Item &item = *g_globals->_items.getItem(inv[itemIndex]._id); if (getRandomNumber(100) == 100) { // OMG: The original seriously had this fringe // case that happens so rarely inv.removeAt(itemIndex); // Break item return false; } else { inv[itemIndex]._charges = MIN(inv[itemIndex]._charges + getRandomNumber(4), (int)item._maxCharges); return true; } } } // namespace Game } // namespace MM1 } // namespace MM