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This engine is very incomplete, as rendering and sound playback are not handled well at all yet. However, most of the data structures in this engine are handled.
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_DETECTION_H
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#define MEDIASTATION_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace MediaStation {
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extern const PlainGameDescriptor mediastationGames[];
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extern const ADGameDescription gameDescriptions[];
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#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
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} // End of namespace MediaStation
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class MediaStationMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
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static const DebugChannelDef debugFlagList[];
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public:
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MediaStationMetaEngineDetection();
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~MediaStationMetaEngineDetection() override {}
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const char *getName() const override {
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return "mediastation";
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}
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const char *getEngineName() const override {
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return "Media Station";
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}
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const char *getOriginalCopyright() const override {
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return "(C) 1994 - 1999 Media Station, Inc.";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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#endif // MEDIASTATION_DETECTION_H
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