/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef MEDIASTATION_DETECTION_H
#define MEDIASTATION_DETECTION_H
#include "engines/advancedDetector.h"
namespace MediaStation {
extern const PlainGameDescriptor mediastationGames[];
extern const ADGameDescription gameDescriptions[];
#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
} // End of namespace MediaStation
class MediaStationMetaEngineDetection : public AdvancedMetaEngineDetection {
static const DebugChannelDef debugFlagList[];
public:
MediaStationMetaEngineDetection();
~MediaStationMetaEngineDetection() override {}
const char *getName() const override {
return "mediastation";
}
const char *getEngineName() const override {
return "Media Station";
}
const char *getOriginalCopyright() const override {
return "(C) 1994 - 1999 Media Station, Inc.";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
};
#endif // MEDIASTATION_DETECTION_H