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https://github.com/scummvm/scummvm.git
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69 lines
No EOL
1.7 KiB
C++
69 lines
No EOL
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_BITMAP_H
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#define MEDIASTATION_BITMAP_H
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#include "common/rect.h"
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#include "graphics/managed_surface.h"
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#include "mediastation/datafile.h"
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#include "mediastation/assetheader.h"
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namespace MediaStation {
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enum BitmapCompressionType {
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kUncompressedBitmap1 = 0,
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kRleCompressedBitmap = 1,
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kUnk1CompressedBitmap = 6,
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kUncompressedBitmap2 = 7,
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};
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class BitmapHeader {
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public:
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BitmapHeader(Chunk &chunk);
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virtual ~BitmapHeader();
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bool isCompressed();
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Common::Point *_dimensions = nullptr;
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BitmapCompressionType _compressionType;
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uint unk2;
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};
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class Bitmap {
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public:
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BitmapHeader *_bitmapHeader = nullptr;
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Bitmap(Chunk &chunk, BitmapHeader *bitmapHeader);
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virtual ~Bitmap();
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uint16 width();
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uint16 height();
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Graphics::ManagedSurface _surface;
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private:
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void decompress(Chunk &chunk);
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};
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}
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#endif |