scummvm/engines/mediastation/bitmap.h

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_BITMAP_H
#define MEDIASTATION_BITMAP_H
#include "common/rect.h"
#include "graphics/managed_surface.h"
#include "mediastation/datafile.h"
#include "mediastation/assetheader.h"
namespace MediaStation {
enum BitmapCompressionType {
kUncompressedBitmap1 = 0,
kRleCompressedBitmap = 1,
kUnk1CompressedBitmap = 6,
kUncompressedBitmap2 = 7,
};
class BitmapHeader {
public:
BitmapHeader(Chunk &chunk);
virtual ~BitmapHeader();
bool isCompressed();
Common::Point *_dimensions = nullptr;
BitmapCompressionType _compressionType;
uint unk2;
};
class Bitmap {
public:
BitmapHeader *_bitmapHeader = nullptr;
Bitmap(Chunk &chunk, BitmapHeader *bitmapHeader);
virtual ~Bitmap();
uint16 width();
uint16 height();
Graphics::ManagedSurface _surface;
private:
void decompress(Chunk &chunk);
};
}
#endif