/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_BITMAP_H #define MEDIASTATION_BITMAP_H #include "common/rect.h" #include "graphics/managed_surface.h" #include "mediastation/datafile.h" #include "mediastation/assetheader.h" namespace MediaStation { enum BitmapCompressionType { kUncompressedBitmap1 = 0, kRleCompressedBitmap = 1, kUnk1CompressedBitmap = 6, kUncompressedBitmap2 = 7, }; class BitmapHeader { public: BitmapHeader(Chunk &chunk); virtual ~BitmapHeader(); bool isCompressed(); Common::Point *_dimensions = nullptr; BitmapCompressionType _compressionType; uint unk2; }; class Bitmap { public: BitmapHeader *_bitmapHeader = nullptr; Bitmap(Chunk &chunk, BitmapHeader *bitmapHeader); virtual ~Bitmap(); uint16 width(); uint16 height(); Graphics::ManagedSurface _surface; private: void decompress(Chunk &chunk); }; } #endif