mirror of
https://github.com/scummvm/scummvm.git
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191 lines
5.8 KiB
C++
191 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "made/made.h"
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#include "made/detection.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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namespace Made {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_INTRO_MUSIC_DIGITAL,
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{
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_s("Play a digital soundtrack during the opening movie"),
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_s("If selected, the game will use a digital soundtrack during the introduction. Otherwise, it will play MIDI music."),
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"intro_music_digital",
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true,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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uint32 MadeEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 MadeEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Platform MadeEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint16 MadeEngine::getVersion() const {
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return _gameDescription->version;
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}
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} // End of namespace Made
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class MadeMetaEngine : public AdvancedMetaEngine<Made::MadeGameDescription> {
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public:
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const char *getName() const override {
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return "made";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Made::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Made::MadeGameDescription *desc) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool MadeMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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false;
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}
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bool Made::MadeEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher);
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}
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Common::Error MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Made::MadeGameDescription *desc) const {
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*engine = new Made::MadeEngine(syst,desc);
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return Common::kNoError;
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}
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Common::KeymapArray MadeMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Made;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "made-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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act->addDefaultInputMapping("KP_PLUS");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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act->addDefaultInputMapping("KP_MINUS");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionSkip, _("Skip"));
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act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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act->allowKbdRepeats();
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engineKeyMap->addAction(act);
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act = new Action("CRSORUP", _("Cursor up"));
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act->setCustomEngineActionEvent(kActionCursorUp);
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act->addDefaultInputMapping("UP");
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act->addDefaultInputMapping("KP8");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("CRSORDOWN", _("Cursor down"));
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act->setCustomEngineActionEvent(kActionCursorDown);
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act->addDefaultInputMapping("DOWN");
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act->addDefaultInputMapping("KP2");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("CRSORLEFT", _("Cursor left"));
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act->setCustomEngineActionEvent(kActionCursorLeft);
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act->addDefaultInputMapping("LEFT");
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act->addDefaultInputMapping("KP4");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("CRSORRIGHT", _("Cursor right"));
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act->setCustomEngineActionEvent(kActionCursorRight);
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act->addDefaultInputMapping("RIGHT");
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act->addDefaultInputMapping("KP6");
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act->allowKbdRepeats();
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gameKeyMap->addAction(act);
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act = new Action("MENU", _("Menu"));
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act->setCustomEngineActionEvent(kActionMenu);
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_GUIDE");
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gameKeyMap->addAction(act);
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act = new Action("SAVEGAME", _("Save game"));
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act->setCustomEngineActionEvent(kActionSaveGame);
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act->addDefaultInputMapping("F2");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("LOADGAME", _("Load game"));
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act->setCustomEngineActionEvent(kActionLoadGame);
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act->addDefaultInputMapping("F3");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("RPTMSG", _("Repeat last message"));
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act->setCustomEngineActionEvent(kActionRepeatMessage);
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act->addDefaultInputMapping("F4");
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act->addDefaultInputMapping("JOY_X");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(MADE)
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REGISTER_PLUGIN_DYNAMIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
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#endif
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