/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "common/translation.h" #include "made/made.h" #include "made/detection.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" namespace Made { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_INTRO_MUSIC_DIGITAL, { _s("Play a digital soundtrack during the opening movie"), _s("If selected, the game will use a digital soundtrack during the introduction. Otherwise, it will play MIDI music."), "intro_music_digital", true, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; uint32 MadeEngine::getGameID() const { return _gameDescription->gameID; } uint32 MadeEngine::getFeatures() const { return _gameDescription->features; } Common::Platform MadeEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 MadeEngine::getVersion() const { return _gameDescription->version; } } // End of namespace Made class MadeMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "made"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return Made::optionsList; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Made::MadeGameDescription *desc) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool MadeMetaEngine::hasFeature(MetaEngineFeature f) const { return false; } bool Made::MadeEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher); } Common::Error MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const Made::MadeGameDescription *desc) const { *engine = new Made::MadeEngine(syst,desc); return Common::kNoError; } Common::KeymapArray MadeMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Made; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "made-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); act->addDefaultInputMapping("KP_PLUS"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); act->addDefaultInputMapping("KP_MINUS"); engineKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE)); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_Y"); act->allowKbdRepeats(); engineKeyMap->addAction(act); act = new Action("CRSORUP", _("Cursor up")); act->setCustomEngineActionEvent(kActionCursorUp); act->addDefaultInputMapping("UP"); act->addDefaultInputMapping("KP8"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("CRSORDOWN", _("Cursor down")); act->setCustomEngineActionEvent(kActionCursorDown); act->addDefaultInputMapping("DOWN"); act->addDefaultInputMapping("KP2"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("CRSORLEFT", _("Cursor left")); act->setCustomEngineActionEvent(kActionCursorLeft); act->addDefaultInputMapping("LEFT"); act->addDefaultInputMapping("KP4"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("CRSORRIGHT", _("Cursor right")); act->setCustomEngineActionEvent(kActionCursorRight); act->addDefaultInputMapping("RIGHT"); act->addDefaultInputMapping("KP6"); act->allowKbdRepeats(); gameKeyMap->addAction(act); act = new Action("MENU", _("Menu")); act->setCustomEngineActionEvent(kActionMenu); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_GUIDE"); gameKeyMap->addAction(act); act = new Action("SAVEGAME", _("Save game")); act->setCustomEngineActionEvent(kActionSaveGame); act->addDefaultInputMapping("F2"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("LOADGAME", _("Load game")); act->setCustomEngineActionEvent(kActionLoadGame); act->addDefaultInputMapping("F3"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("RPTMSG", _("Repeat last message")); act->setCustomEngineActionEvent(kActionRepeatMessage); act->addDefaultInputMapping("F4"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(MADE) REGISTER_PLUGIN_DYNAMIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine); #else REGISTER_PLUGIN_STATIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine); #endif