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120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#include "macventure/macventure.h"
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#include "common/error.h"
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#include "common/savefile.h"
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#include "engines/savestate.h"
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#include "gui/saveload.h"
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#include "graphics/thumbnail.h"
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namespace MacVenture {
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Common::Error MacVentureEngine::loadGameState(int slot) {
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Common::Error res = Common::kReadingFailed;
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saveAutosaveIfEnabled();
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Common::InSaveFile *saveFile = _saveFileMan->openForLoading(getSaveStateName(slot));
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if (!saveFile)
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return res;
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_world->loadGameFrom(saveFile);
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reset();
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ExtendedSavegameHeader header;
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if (MetaEngine::readSavegameHeader(saveFile, &header))
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setTotalPlayTime(header.playtime);
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res = Common::kNoError;
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delete saveFile;
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return res;
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}
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Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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Common::String saveFileName = getSaveStateName(slot);
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Common::OutSaveFile *saveFile = getSaveFileManager()->openForSaving(saveFileName);
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if (!saveFile)
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return Common::kWritingFailed;
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_world->saveGameInto(saveFile);
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getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave);
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saveFile->finalize();
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if (saveFile->err())
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warning("Could not save '%s' correctly.", saveFileName.c_str());
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delete saveFile;
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return Common::kNoError;
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}
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bool MacVentureEngine::scummVMSaveLoadDialog(bool isSave) {
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if (!isSave) {
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// do loading
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GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Load game:"), Common::String("Load"), false);
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int slot = dialog.runModalWithCurrentTarget();
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if (slot < 0)
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return true;
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return loadGameState(slot).getCode() == Common::kNoError;
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}
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// do saving
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GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Save game:"), Common::String("Save"), true);
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int slot = dialog.runModalWithCurrentTarget();
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Common::String desc = dialog.getResultString();
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if (desc.empty()) {
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// create our own description for the saved game, the user didn't enter it
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desc = dialog.createDefaultSaveDescription(slot);
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}
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/*
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if (desc.size() > (1 << MACVENTURE_DESC_LENGTH * 8) - 1)
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desc = Common::String(desc.c_str(), (1 << MACVENTURE_DESC_LENGTH * 8) - 1);
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*/
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if (slot < 0)
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return true;
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return saveGameState(slot, desc).getCode() == Common::kNoError;
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}
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bool MacVentureEngine::canLoadGameStateCurrently(Common::U32String *msg) {
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return true;
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}
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bool MacVentureEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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return true;
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}
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} // End of namespace MacVenture
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