/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Based on * WebVenture (c) 2010, Sean Kasun * https://github.com/mrkite/webventure, http://seancode.com/webventure/ * * Used with explicit permission from the author */ #include "macventure/macventure.h" #include "common/error.h" #include "common/savefile.h" #include "engines/savestate.h" #include "gui/saveload.h" #include "graphics/thumbnail.h" namespace MacVenture { Common::Error MacVentureEngine::loadGameState(int slot) { Common::Error res = Common::kReadingFailed; saveAutosaveIfEnabled(); Common::InSaveFile *saveFile = _saveFileMan->openForLoading(getSaveStateName(slot)); if (!saveFile) return res; _world->loadGameFrom(saveFile); reset(); ExtendedSavegameHeader header; if (MetaEngine::readSavegameHeader(saveFile, &header)) setTotalPlayTime(header.playtime); res = Common::kNoError; delete saveFile; return res; } Common::Error MacVentureEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) { Common::String saveFileName = getSaveStateName(slot); Common::OutSaveFile *saveFile = getSaveFileManager()->openForSaving(saveFileName); if (!saveFile) return Common::kWritingFailed; _world->saveGameInto(saveFile); getMetaEngine()->appendExtendedSave(saveFile, getTotalPlayTime(), desc, isAutosave); saveFile->finalize(); if (saveFile->err()) warning("Could not save '%s' correctly.", saveFileName.c_str()); delete saveFile; return Common::kNoError; } bool MacVentureEngine::scummVMSaveLoadDialog(bool isSave) { if (!isSave) { // do loading GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Load game:"), Common::String("Load"), false); int slot = dialog.runModalWithCurrentTarget(); if (slot < 0) return true; return loadGameState(slot).getCode() == Common::kNoError; } // do saving GUI::SaveLoadChooser dialog = GUI::SaveLoadChooser(Common::String("Save game:"), Common::String("Save"), true); int slot = dialog.runModalWithCurrentTarget(); Common::String desc = dialog.getResultString(); if (desc.empty()) { // create our own description for the saved game, the user didn't enter it desc = dialog.createDefaultSaveDescription(slot); } /* if (desc.size() > (1 << MACVENTURE_DESC_LENGTH * 8) - 1) desc = Common::String(desc.c_str(), (1 << MACVENTURE_DESC_LENGTH * 8) - 1); */ if (slot < 0) return true; return saveGameState(slot, desc).getCode() == Common::kNoError; } bool MacVentureEngine::canLoadGameStateCurrently(Common::U32String *msg) { return true; } bool MacVentureEngine::canSaveGameStateCurrently(Common::U32String *msg) { return true; } } // End of namespace MacVenture