scummvm/engines/m4/gui/gui_univ.h
2023-12-24 01:53:38 +01:00

70 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GUI_GUI_UNIV_H
#define M4_GUI_GUI_UNIV_H
#include "m4/m4_types.h"
#include "m4/gui/gui.h"
#include "m4/graphics/gr_font.h"
#include "m4/graphics/gr_buff.h"
namespace M4 {
typedef void (*RefreshFunc)(void *myScreen, void *theRectList, void *destBuffer, int32 destX, int32 destY);
typedef void (*HotkeyCB)(void *myParam, void *myContent);
typedef bool (*EventHandler)(void *scrnContent, int32 eventType,
int32 parm1, int32 parm2, int32 parm3, bool *currScreen);
struct Hotkey {
Hotkey *next;
int32 myKey;
HotkeyCB callback;
};
/**
* The main structure used by the view manager is the ScreenContext
*/
struct ScreenContext {
ScreenContext *infront;
ScreenContext *behind;
int32 x1, y1, x2, y2;
int32 scrnType;
uint32 scrnFlags;
void *scrnContent;
RefreshFunc redraw;
EventHandler evtHandler;
Hotkey *scrnHotkeys;
};
struct ButtonDrawRec {
void *dialog;
Buffer *scrBuf;
M4sprite *sprite;
int32 x1, y1, x2, y2;
int16 el_type;
bool fillMe, pressed;
};
} // End of namespace M4
#endif