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https://github.com/scummvm/scummvm.git
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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_UNIV_H
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#define M4_GUI_GUI_UNIV_H
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#include "m4/m4_types.h"
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#include "m4/gui/gui.h"
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#include "m4/graphics/gr_font.h"
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#include "m4/graphics/gr_buff.h"
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namespace M4 {
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typedef void (*RefreshFunc)(void *myScreen, void *theRectList, void *destBuffer, int32 destX, int32 destY);
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typedef void (*HotkeyCB)(void *myParam, void *myContent);
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typedef bool (*EventHandler)(void *scrnContent, int32 eventType,
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int32 parm1, int32 parm2, int32 parm3, bool *currScreen);
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struct Hotkey {
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Hotkey *next;
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int32 myKey;
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HotkeyCB callback;
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};
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/**
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* The main structure used by the view manager is the ScreenContext
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*/
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struct ScreenContext {
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ScreenContext *infront;
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ScreenContext *behind;
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int32 x1, y1, x2, y2;
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int32 scrnType;
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uint32 scrnFlags;
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void *scrnContent;
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RefreshFunc redraw;
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EventHandler evtHandler;
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Hotkey *scrnHotkeys;
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};
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struct ButtonDrawRec {
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void *dialog;
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Buffer *scrBuf;
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M4sprite *sprite;
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int32 x1, y1, x2, y2;
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int16 el_type;
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bool fillMe, pressed;
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};
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} // End of namespace M4
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#endif
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