/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GUI_GUI_UNIV_H #define M4_GUI_GUI_UNIV_H #include "m4/m4_types.h" #include "m4/gui/gui.h" #include "m4/graphics/gr_font.h" #include "m4/graphics/gr_buff.h" namespace M4 { typedef void (*RefreshFunc)(void *myScreen, void *theRectList, void *destBuffer, int32 destX, int32 destY); typedef void (*HotkeyCB)(void *myParam, void *myContent); typedef bool (*EventHandler)(void *scrnContent, int32 eventType, int32 parm1, int32 parm2, int32 parm3, bool *currScreen); struct Hotkey { Hotkey *next; int32 myKey; HotkeyCB callback; }; /** * The main structure used by the view manager is the ScreenContext */ struct ScreenContext { ScreenContext *infront; ScreenContext *behind; int32 x1, y1, x2, y2; int32 scrnType; uint32 scrnFlags; void *scrnContent; RefreshFunc redraw; EventHandler evtHandler; Hotkey *scrnHotkeys; }; struct ButtonDrawRec { void *dialog; Buffer *scrBuf; M4sprite *sprite; int32 x1, y1, x2, y2; int16 el_type; bool fillMe, pressed; }; } // End of namespace M4 #endif