mirror of
https://github.com/scummvm/scummvm.git
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77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_H
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#define M4_GUI_GUI_H
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#include "m4/m4_types.h"
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#include "m4/graphics/gr_buff.h"
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namespace M4 {
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struct M4sprite {
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M4sprite *next = nullptr;
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M4sprite *prev = nullptr;
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int32 x = 0;
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int32 y = 0;
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int32 w = 0;
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int32 h = 0;
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int32 xOffset = 0; // the "hotspot" of the sprite, ie: the registration point
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int32 yOffset = 0;
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uint8 encoding = 0;
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uint8 *data = nullptr;
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MemHandle sourceHandle = nullptr;
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int32 sourceOffset = 0;
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};
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struct transSprite {
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M4sprite *srcSprite = nullptr;
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Buffer *scrnBuffer = nullptr;
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};
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struct M4Rect {
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int32 x1, y1, x2, y2;
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};
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struct RectList {
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RectList *next;
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RectList *prev;
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int32 x1, y1, x2, y2;
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};
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struct matte {
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matte *nextMatte;
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void *myScreen;
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int32 x1;
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int32 y1;
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int32 x2;
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int32 y2;
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int32 w;
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int32 h;
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uint8 *SrcBuffer;
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uint32 SrcPitch;
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};
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} // End of namespace M4
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#endif
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