/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_GUI_GUI_H #define M4_GUI_GUI_H #include "m4/m4_types.h" #include "m4/graphics/gr_buff.h" namespace M4 { struct M4sprite { M4sprite *next = nullptr; M4sprite *prev = nullptr; int32 x = 0; int32 y = 0; int32 w = 0; int32 h = 0; int32 xOffset = 0; // the "hotspot" of the sprite, ie: the registration point int32 yOffset = 0; uint8 encoding = 0; uint8 *data = nullptr; MemHandle sourceHandle = nullptr; int32 sourceOffset = 0; }; struct transSprite { M4sprite *srcSprite = nullptr; Buffer *scrnBuffer = nullptr; }; struct M4Rect { int32 x1, y1, x2, y2; }; struct RectList { RectList *next; RectList *prev; int32 x1, y1, x2, y2; }; struct matte { matte *nextMatte; void *myScreen; int32 x1; int32 y1; int32 x2; int32 y2; int32 w; int32 h; uint8 *SrcBuffer; uint32 SrcPitch; }; } // End of namespace M4 #endif