scummvm/engines/immortal/utilities.h
2023-04-05 17:02:09 -04:00

97 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef IMMORTAL_UTIL_H
#define IMMORTAL_UTIL_H
#include "common/system.h"
namespace Immortal {
// The source uses nK many times throughout, which seems to be a compiler macro for n * 1024, ie. Kb
enum Kilobyte {
k1K = 0x400, // 1024
k2K = 0x800, // 2048
k3K = 0xC00, // 3072
k4K = 0x1000, // 4096
k6K = 0x1800, // 6144
k8K = 0x2000, // 8192
k10K = 0x2800, // 10240
k16K = 0x4000 // 16384
};
enum BitMask16 : uint16 {
kMaskLow = 0x00FF,
kMaskHigh = 0xFF00,
kMaskLast = 0xF000,
kMaskFirst = 0x000F,
kMaskHLow = 0x0F00,
kMaskLHigh = 0x00F0,
kMaskNeg = 0x8000,
};
enum BitMask8 : uint8 {
kMaskASCII = 0x7F, // The non-extended ASCII table uses 7 bits, this makes a couple of things easier
kMask8High = 0xF0,
kMask8Low = 0x0F
};
enum ColourBitMask : uint16 {
kMaskRed = 0x0F00,
kMaskGreen = 0x00F0,
kMaskBlue = 0x000F
};
enum ChrMask : uint16 {
kChr0 = 0x0000,
kChrL = 0x0001,
kChrR = 0xFFFF,
kChrLD = 0x0002,
kChrRD = 0xFFFE
};
enum Screen { // These are constants that are used for defining screen related arrays
kResH = 320,
kResV = 200,
kMaxSprites = 32, // Number of sprites allowed at once
kViewPortCW = 256 / 64,
kViewPortCH = 128 / kMaxSprites,
kMaxDrawItems = kViewPortCH + 1 + kMaxSprites,
kMaxSpriteAbove = 48, // Maximum sprite extents from center
kMaxSpriteBelow = 16,
kMaxSpriteLeft = 16,
kMaxSpriteRight = 16
};
namespace Utilities {
// Other
void delay(int j); // Delay engine by j jiffies (from driver originally, but makes more sense grouped with misc)
void delay4(int j); // || /4
void delay8(int j); // || /8
bool inside(uint8 dist, uint8 centX, uint8 centY, uint8 pointX, uint8 pointY);
bool insideRect(uint8 rectX, uint8 rectY, uint8 w, uint8 h, uint8 pointX, uint8 pointY);
} // namespace Utilities
} // namespace Immortal
#endif