/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef IMMORTAL_UTIL_H #define IMMORTAL_UTIL_H #include "common/system.h" namespace Immortal { // The source uses nK many times throughout, which seems to be a compiler macro for n * 1024, ie. Kb enum Kilobyte { k1K = 0x400, // 1024 k2K = 0x800, // 2048 k3K = 0xC00, // 3072 k4K = 0x1000, // 4096 k6K = 0x1800, // 6144 k8K = 0x2000, // 8192 k10K = 0x2800, // 10240 k16K = 0x4000 // 16384 }; enum BitMask16 : uint16 { kMaskLow = 0x00FF, kMaskHigh = 0xFF00, kMaskLast = 0xF000, kMaskFirst = 0x000F, kMaskHLow = 0x0F00, kMaskLHigh = 0x00F0, kMaskNeg = 0x8000, }; enum BitMask8 : uint8 { kMaskASCII = 0x7F, // The non-extended ASCII table uses 7 bits, this makes a couple of things easier kMask8High = 0xF0, kMask8Low = 0x0F }; enum ColourBitMask : uint16 { kMaskRed = 0x0F00, kMaskGreen = 0x00F0, kMaskBlue = 0x000F }; enum ChrMask : uint16 { kChr0 = 0x0000, kChrL = 0x0001, kChrR = 0xFFFF, kChrLD = 0x0002, kChrRD = 0xFFFE }; enum Screen { // These are constants that are used for defining screen related arrays kResH = 320, kResV = 200, kMaxSprites = 32, // Number of sprites allowed at once kViewPortCW = 256 / 64, kViewPortCH = 128 / kMaxSprites, kMaxDrawItems = kViewPortCH + 1 + kMaxSprites, kMaxSpriteAbove = 48, // Maximum sprite extents from center kMaxSpriteBelow = 16, kMaxSpriteLeft = 16, kMaxSpriteRight = 16 }; namespace Utilities { // Other void delay(int j); // Delay engine by j jiffies (from driver originally, but makes more sense grouped with misc) void delay4(int j); // || /4 void delay8(int j); // || /8 bool inside(uint8 dist, uint8 centX, uint8 centY, uint8 pointX, uint8 pointY); bool insideRect(uint8 rectX, uint8 rectY, uint8 w, uint8 h, uint8 pointX, uint8 pointY); } // namespace Utilities } // namespace Immortal #endif