scummvm/engines/icb/icon_menu_pc.h
2022-08-05 08:12:58 +02:00

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_ICONMENU_PC_H_INCLUDED
#define ICB_ICONMENU_PC_H_INCLUDED
namespace ICB {
#define ICON_X_SIZE 60
#define ICON_Y_SIZE 40
#define ICON_Y_SIZE_ED 61
// And this defines the space between them when we draw them.
#define ICON_SPACING 4
// This is the default row to draw the chooser at.
#define ICON_MENU_PIXEL_X ICON_SPACING
#define ICON_MENU_PIXEL_Y 420
#define ICON_MENU_PIXEL_Y_ED 410
// These position the flashing icon when medipacks and ammo clips are added.
#define ICON_ADDING_X 570
#define ICON_ADDING_Y 420
// These define the sizes of some commonly used rectangles.
extern LRECT ICON_BITMAP_RECT;
extern LRECT ICON_ADDING_RECT;
} // End of namespace ICB
#endif // #ifndef ICONMENU_PC_H_INCLUDED