/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_ICONMENU_PC_H_INCLUDED #define ICB_ICONMENU_PC_H_INCLUDED namespace ICB { #define ICON_X_SIZE 60 #define ICON_Y_SIZE 40 #define ICON_Y_SIZE_ED 61 // And this defines the space between them when we draw them. #define ICON_SPACING 4 // This is the default row to draw the chooser at. #define ICON_MENU_PIXEL_X ICON_SPACING #define ICON_MENU_PIXEL_Y 420 #define ICON_MENU_PIXEL_Y_ED 410 // These position the flashing icon when medipacks and ammo clips are added. #define ICON_ADDING_X 570 #define ICON_ADDING_Y 420 // These define the sizes of some commonly used rectangles. extern LRECT ICON_BITMAP_RECT; extern LRECT ICON_ADDING_RECT; } // End of namespace ICB #endif // #ifndef ICONMENU_PC_H_INCLUDED