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268 lines
7.7 KiB
C++
268 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hopkins/hopkins.h"
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/translation.h"
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#include "common/memstream.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "backends/keymapper/standard-actions.h"
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#include "hopkins/detection.h"
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#define MAX_SAVES 99
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namespace Hopkins {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_GORE_DEFAULT_OFF,
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{
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_s("Gore Mode"),
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_s("Enable Gore Mode when available"),
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"enable_gore",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_GORE_DEFAULT_ON,
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{
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_s("Gore Mode"),
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_s("Enable Gore Mode when available"),
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"enable_gore",
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true,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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uint32 HopkinsEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language HopkinsEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform HopkinsEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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bool HopkinsEngine::getIsDemo() const {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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const Common::String &HopkinsEngine::getTargetName() const {
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return _targetName;
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}
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} // End of namespace Hopkins
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class HopkinsMetaEngine : public AdvancedMetaEngine<Hopkins::HopkinsGameDescription> {
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public:
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const char *getName() const override {
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return "hopkins";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Hopkins::optionsList;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const Hopkins::HopkinsGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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bool removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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};
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bool HopkinsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSimpleSavesNames);
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}
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bool Hopkins::HopkinsEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error HopkinsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Hopkins::HopkinsGameDescription *desc) const {
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*engine = new Hopkins::HopkinsEngine(syst,desc);
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return Common::kNoError;
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}
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SaveStateList HopkinsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String saveDesc;
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Common::String pattern = Common::String::format("%s.0##", target);
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Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
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Hopkins::hopkinsSavegameHeader header;
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SaveStateList saveList;
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for (const auto &filename : filenames) {
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const char *ext = strrchr(filename.c_str(), '.');
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int slot = ext ? atoi(ext + 1) : -1;
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if (slot >= 0 && slot < MAX_SAVES) {
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
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if (in) {
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if (Hopkins::SaveLoadManager::readSavegameHeader(in, header)) {
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saveList.push_back(SaveStateDescriptor(this, slot, header._saveName));
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}
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int HopkinsMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVES;
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}
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bool HopkinsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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return g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor HopkinsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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Hopkins::hopkinsSavegameHeader header;
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if (!Hopkins::SaveLoadManager::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(this, slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
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}
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return SaveStateDescriptor();
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}
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Common::KeymapArray HopkinsMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Hopkins;
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Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hopkins-default", _("Default keymappings"));
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Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
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Action *act;
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act = new Action(kStandardActionLeftClick, _("Left Click"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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engineKeyMap->addAction(act);
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act = new Action(kStandardActionRightClick, _("Right Click"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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engineKeyMap->addAction(act);
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act = new Action("ESCAPE", _("Exit/Skip"));
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act->setCustomEngineActionEvent(kActionEscape);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_BACK");
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gameKeyMap->addAction(act);
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act = new Action("INVENTORY", _("Open inventory"));
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act->setCustomEngineActionEvent(kActionInventory);
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act->addDefaultInputMapping("i");
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act->addDefaultInputMapping("TAB");
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act->addDefaultInputMapping("JOY_X");
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gameKeyMap->addAction(act);
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act = new Action("SAVE", _("Save game"));
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act->setCustomEngineActionEvent(kActionSave);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("LOAD", _("Load game"));
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act->setCustomEngineActionEvent(kActionLoad);
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act->addDefaultInputMapping("F7");
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act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
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gameKeyMap->addAction(act);
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act = new Action("OPTIONS", _("Option dialog"));
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act->setCustomEngineActionEvent(kActionOptions);
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act->addDefaultInputMapping("o");
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act->addDefaultInputMapping("F1");
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act->addDefaultInputMapping("JOY_Y");
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gameKeyMap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = engineKeyMap;
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keymaps[1] = gameKeyMap;
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return keymaps;
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}
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#if PLUGIN_ENABLED_DYNAMIC(HOPKINS)
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REGISTER_PLUGIN_DYNAMIC(HOPKINS, PLUGIN_TYPE_ENGINE, HopkinsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(HOPKINS, PLUGIN_TYPE_ENGINE, HopkinsMetaEngine);
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#endif
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