/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "hopkins/hopkins.h" #include "base/plugins.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/translation.h" #include "common/memstream.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "graphics/surface.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "hopkins/detection.h" #define MAX_SAVES 99 namespace Hopkins { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_GORE_DEFAULT_OFF, { _s("Gore Mode"), _s("Enable Gore Mode when available"), "enable_gore", false, 0, 0 } }, { GAMEOPTION_GORE_DEFAULT_ON, { _s("Gore Mode"), _s("Enable Gore Mode when available"), "enable_gore", true, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; uint32 HopkinsEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language HopkinsEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform HopkinsEngine::getPlatform() const { return _gameDescription->desc.platform; } bool HopkinsEngine::getIsDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } const Common::String &HopkinsEngine::getTargetName() const { return _targetName; } } // End of namespace Hopkins class HopkinsMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "hopkins"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return Hopkins::optionsList; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Hopkins::HopkinsGameDescription *desc) const override; SaveStateList listSaves(const char *target) const override; int getMaximumSaveSlot() const override; bool removeSaveState(const char *target, int slot) const override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; bool HopkinsMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSimpleSavesNames); } bool Hopkins::HopkinsEngine::hasFeature(EngineFeature f) const { return (f == kSupportsReturnToLauncher) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } Common::Error HopkinsMetaEngine::createInstance(OSystem *syst, Engine **engine, const Hopkins::HopkinsGameDescription *desc) const { *engine = new Hopkins::HopkinsEngine(syst,desc); return Common::kNoError; } SaveStateList HopkinsMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Common::StringArray filenames = saveFileMan->listSavefiles(pattern); Hopkins::hopkinsSavegameHeader header; SaveStateList saveList; for (const auto &filename : filenames) { const char *ext = strrchr(filename.c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename); if (in) { if (Hopkins::SaveLoadManager::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(this, slot, header._saveName)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } int HopkinsMetaEngine::getMaximumSaveSlot() const { return MAX_SAVES; } bool HopkinsMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); return g_system->getSavefileManager()->removeSavefile(filename); } SaveStateDescriptor HopkinsMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03d", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename); if (f) { Hopkins::hopkinsSavegameHeader header; if (!Hopkins::SaveLoadManager::readSavegameHeader(f, header, false)) { delete f; return SaveStateDescriptor(); } delete f; // Create the return descriptor SaveStateDescriptor desc(this, slot, header._saveName); desc.setThumbnail(header._thumbnail); desc.setSaveDate(header._year, header._month, header._day); desc.setSaveTime(header._hour, header._minute); desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME); return desc; } return SaveStateDescriptor(); } Common::KeymapArray HopkinsMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Hopkins; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "hopkins-default", _("Default keymappings")); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); act->addDefaultInputMapping("JOY_B"); engineKeyMap->addAction(act); act = new Action("ESCAPE", _("Exit/Skip")); act->setCustomEngineActionEvent(kActionEscape); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_BACK"); gameKeyMap->addAction(act); act = new Action("INVENTORY", _("Open inventory")); act->setCustomEngineActionEvent(kActionInventory); act->addDefaultInputMapping("i"); act->addDefaultInputMapping("TAB"); act->addDefaultInputMapping("JOY_X"); gameKeyMap->addAction(act); act = new Action("SAVE", _("Save game")); act->setCustomEngineActionEvent(kActionSave); act->addDefaultInputMapping("F5"); act->addDefaultInputMapping("JOY_LEFT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("LOAD", _("Load game")); act->setCustomEngineActionEvent(kActionLoad); act->addDefaultInputMapping("F7"); act->addDefaultInputMapping("JOY_RIGHT_SHOULDER"); gameKeyMap->addAction(act); act = new Action("OPTIONS", _("Option dialog")); act->setCustomEngineActionEvent(kActionOptions); act->addDefaultInputMapping("o"); act->addDefaultInputMapping("F1"); act->addDefaultInputMapping("JOY_Y"); gameKeyMap->addAction(act); KeymapArray keymaps(2); keymaps[0] = engineKeyMap; keymaps[1] = gameKeyMap; return keymaps; } #if PLUGIN_ENABLED_DYNAMIC(HOPKINS) REGISTER_PLUGIN_DYNAMIC(HOPKINS, PLUGIN_TYPE_ENGINE, HopkinsMetaEngine); #else REGISTER_PLUGIN_STATIC(HOPKINS, PLUGIN_TYPE_ENGINE, HopkinsMetaEngine); #endif