scummvm/engines/groovie/logic/triangle.h

71 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
* this code on November 10th, 2021, to be use in closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef GROOVIE_LOGIC_TRIANGLE_H
#define GROOVIE_LOGIC_TRIANGLE_H
#include "common/random.h"
#include "common/system.h"
namespace Groovie {
class TriangleGame {
public:
TriangleGame();
void run(byte *scriptVariables);
private:
void init();
int8 sub02();
int8 sub03(int8 player);
void sub05(int8 *triangleCells, int8 *a2, int8 *a3);
void sub07(int8 *tempMoves, int8 *triangleCells, int8 *tempTriangle3, int8 *tempTriangle2, int8 *tempTriangle1, int8 *tempMoves2);
int8 sub09(int8 key, int8 *a2, int8 *a3, int8 *a4, int8 *triangleCells);
int8 sub10(int8 key, int8 *a2, int8 *triangleCells);
int8 sub12(int8 a1, int8 *a2, int8 *triangleCells, int8 *a4);
int sub13(int8 row, int8 *triangleCells, int8 *moves);
void setCell(int8 cellnum, int8 val);
void copyLogicRow(int row, int8 key, int8 *dest);
void replaceCells(int8 *tempTriangle, int limit, int8 from, int8 to);
int copyLookup(const int8 *lookup, int8 *start, int8 *dest);
void collapseLoops(int8 *route, int8 *singleRow);
bool testGame(uint32 seed, Common::Array<uint8> moves, bool player_win);
void ensureSamanthaWin(uint32 seed);
void testPlayRandomly(uint32 seed);
void test();
private:
int _triangleCellCount;
int8 _triangleCells[66];
Common::RandomSource _random;
};
} // End of Groovie namespace
#endif // GROOVIE_LOGIC_TRIANGLE_H