/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * This file is dual-licensed. * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed * this code on November 10th, 2021, to be use in closed-source products. * Therefore, any contributions (commits) to it will also be dual-licensed. * */ #ifndef GROOVIE_LOGIC_TRIANGLE_H #define GROOVIE_LOGIC_TRIANGLE_H #include "common/random.h" #include "common/system.h" namespace Groovie { class TriangleGame { public: TriangleGame(); void run(byte *scriptVariables); private: void init(); int8 sub02(); int8 sub03(int8 player); void sub05(int8 *triangleCells, int8 *a2, int8 *a3); void sub07(int8 *tempMoves, int8 *triangleCells, int8 *tempTriangle3, int8 *tempTriangle2, int8 *tempTriangle1, int8 *tempMoves2); int8 sub09(int8 key, int8 *a2, int8 *a3, int8 *a4, int8 *triangleCells); int8 sub10(int8 key, int8 *a2, int8 *triangleCells); int8 sub12(int8 a1, int8 *a2, int8 *triangleCells, int8 *a4); int sub13(int8 row, int8 *triangleCells, int8 *moves); void setCell(int8 cellnum, int8 val); void copyLogicRow(int row, int8 key, int8 *dest); void replaceCells(int8 *tempTriangle, int limit, int8 from, int8 to); int copyLookup(const int8 *lookup, int8 *start, int8 *dest); void collapseLoops(int8 *route, int8 *singleRow); bool testGame(uint32 seed, Common::Array moves, bool player_win); void ensureSamanthaWin(uint32 seed); void testPlayRandomly(uint32 seed); void test(); private: int _triangleCellCount; int8 _triangleCells[66]; Common::RandomSource _random; }; } // End of Groovie namespace #endif // GROOVIE_LOGIC_TRIANGLE_H