scummvm/engines/grim/movie/codecs/codec48.h
2021-12-26 21:19:38 +01:00

60 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CODEC48_H
#define CODEC48_H
#include "common/scummsys.h"
namespace Grim {
class Codec48Decoder {
public:
Codec48Decoder();
~Codec48Decoder();
void init(int width, int height);
void deinit();
bool decode(byte *dst, const byte *src);
private:
void makeTable(int pitch, int index);
void bompDecodeLine(byte *dst, const byte *src, int len);
void decode3(byte *dst, const byte *src, int bufOffset);
void scaleBlock(byte *dst, const byte *src);
void copyBlock(byte *dst, int deltaBufOffset, int offset);
int _curBuf;
byte *_deltaBuf[2];
int _blockX, _blockY;
int _pitch;
int16 *_offsetTable;
int _tableLastPitch, _tableLastIndex;
int16 _prevSeqNb;
int32 _frameSize;
int _width, _height;
byte *_interTable;
};
} // end of namespace Grim
#endif