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125 lines
3 KiB
C++
125 lines
3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_IMUSE_TRACK_H
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#define GRIM_IMUSE_TRACK_H
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#include "engines/grim/imuse/imuse_sndmgr.h"
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namespace Grim {
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enum {
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kFlagUnsigned = 1 << 0,
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kFlag16Bits = 1 << 1,
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kFlagLittleEndian = 1 << 2,
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kFlagStereo = 1 << 3,
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kFlagReverseStereo = 1 << 4
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};
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struct Track {
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int trackId;
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int32 pan;
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int32 panFadeDest;
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int32 panFadeStep;
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int32 panFadeDelay;
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bool panFadeUsed;
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int32 vol;
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int32 volFadeDest;
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int32 volFadeStep;
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int32 volFadeDelay;
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bool volFadeUsed;
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char soundName[32];
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bool used;
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bool toBeRemoved;
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int32 priority;
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int32 regionOffset;
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int32 dataOffset;
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int32 curRegion;
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int32 curHookId;
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int32 volGroupId;
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int32 feedSize;
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int32 mixerFlags;
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ImuseSndMgr::SoundDesc *soundDesc;
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Audio::SoundHandle handle;
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Audio::QueuingAudioStream *stream;
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Track() {
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clear();
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}
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void clear() {
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trackId = 0;
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pan = 0;
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panFadeDest = 0;
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panFadeStep = 0;
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panFadeDelay = 0;
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panFadeUsed = 0;
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vol = 0;
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volFadeDest = 0;
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volFadeStep = 0;
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volFadeDelay = 0;
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volFadeUsed = 0;
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for (uint i = 0; i < ARRAYSIZE(soundName); i++) {
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soundName[i] = 0;
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}
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used = false;
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toBeRemoved = false;
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priority = 0;
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regionOffset = 0;
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dataOffset = 0;
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curRegion = 0;
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curHookId = 0;
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volGroupId = 0;
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feedSize = 0;
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mixerFlags = 0;
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soundDesc = nullptr;
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// handle not cleared. FIXME: Clear by resetting _val to default (0xFFFFFFFF not 0)?
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stream = nullptr;
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}
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/* getPan() returns -127 ... 127 */
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int getPan() const { return (pan != 64000) ? 2 * (pan / 1000) - 127 : 0; }
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int getVol() const { return vol / 1000; }
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Audio::Mixer::SoundType getType() const {
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Audio::Mixer::SoundType type = Audio::Mixer::kPlainSoundType;
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if (volGroupId == IMUSE_VOLGRP_VOICE)
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type = Audio::Mixer::kSpeechSoundType;
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else if (volGroupId == IMUSE_VOLGRP_SFX)
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type = Audio::Mixer::kSFXSoundType;
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else if (volGroupId == IMUSE_VOLGRP_MUSIC)
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type = Audio::Mixer::kMusicSoundType;
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else if (volGroupId == IMUSE_VOLGRP_BGND)
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type = Audio::Mixer::kPlainSoundType;
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else if (volGroupId == IMUSE_VOLGRP_ACTION)
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type = Audio::Mixer::kPlainSoundType;
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return type;
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}
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};
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} // end of namespace Grim
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#endif
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