mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
411 lines
12 KiB
C++
411 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/textconsole.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/imuse/imuse.h"
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namespace Grim {
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int Imuse::allocSlot(int priority) {
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int l, lowest_priority = 127;
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int trackId = -1;
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// allocSlot called by startSound so no locking is necessary
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for (l = 0; l < MAX_IMUSE_TRACKS; l++) {
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if (!_track[l]->used) {
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trackId = l;
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break;
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}
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}
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if (trackId == -1) {
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Debug::warning(Debug::Sound, "Imuse::startSound(): All slots are full");
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for (l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved &&
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(lowest_priority > track->priority)) {
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lowest_priority = track->priority;
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trackId = l;
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}
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}
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if (lowest_priority <= priority) {
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assert(trackId != -1);
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Track *track = _track[trackId];
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// Stop the track immediately
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g_system->getMixer()->stopHandle(track->handle);
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if (track->soundDesc) {
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_sound->closeSound(track->soundDesc);
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}
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// Mark it as unused
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track->clear();
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} else {
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return -1;
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}
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}
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return trackId;
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}
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bool Imuse::startSound(const char *soundName, int volGroupId, int hookId, int volume, int pan, int priority, Track *otherTrack) {
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Common::StackLock lock(_mutex);
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Track *track = nullptr;
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int i;
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// If the track is fading out bring it back to the normal running tracks
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for (i = MAX_IMUSE_TRACKS; i < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; i++) {
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if (!scumm_stricmp(_track[i]->soundName, soundName) && !_track[i]->toBeRemoved) {
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Track *fadeTrack = _track[i];
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track = _track[i - MAX_IMUSE_TRACKS];
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if (track->used) {
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flushTrack(track);
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g_system->getMixer()->stopHandle(track->handle);
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}
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// Clone the settings of the given track
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memcpy(track, fadeTrack, sizeof(Track));
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track->trackId = i - MAX_IMUSE_TRACKS;
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// Reset the track
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fadeTrack->clear();
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// Mark as used for now so the track won't be reused again this frame
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track->used = true;
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return true;
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}
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}
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// If the track is already playing then there is absolutely no
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// reason to start it again, the existing track should be modified
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// instead of starting a new copy of the track
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for (i = 0; i < MAX_IMUSE_TRACKS; i++) {
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// Filenames are case insensitive, see findTrack
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if (!scumm_stricmp(_track[i]->soundName, soundName)) {
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Debug::debug(Debug::Sound, "Imuse::startSound(): Track '%s' already playing.", soundName);
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return true;
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}
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}
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// Priority Level 127 appears to mean "load but don't play", so
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// within our paradigm this is a much lower priority than everything
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// else we're doing
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if (priority == 127)
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priority = -1;
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int l = allocSlot(priority);
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if (l == -1) {
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Debug::warning(Debug::Sound, "Imuse::startSound() Can't start sound - no free slots");
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return false;
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}
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track = _track[l];
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// Reset the track
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track->clear();
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track->pan = pan * 1000;
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track->vol = volume * 1000;
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track->volGroupId = volGroupId;
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track->curHookId = hookId;
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track->priority = priority;
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track->curRegion = -1;
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track->trackId = l;
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int bits = 0, freq = 0, channels = 0;
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Common::strcpy_s(track->soundName, soundName);
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track->soundDesc = _sound->openSound(soundName, volGroupId);
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if (!track->soundDesc)
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return false;
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bits = _sound->getBits(track->soundDesc);
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channels = _sound->getChannels(track->soundDesc);
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freq = _sound->getFreq(track->soundDesc);
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assert(bits == 8 || bits == 12 || bits == 16);
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assert(channels == 1 || channels == 2);
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assert(0 < freq && freq <= 65535);
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track->feedSize = freq * channels * 2;
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track->mixerFlags = kFlag16Bits;
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if (channels == 2)
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track->mixerFlags |= kFlagStereo | kFlagReverseStereo;
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if (otherTrack && otherTrack->used && !otherTrack->toBeRemoved) {
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track->curRegion = otherTrack->curRegion;
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track->dataOffset = otherTrack->dataOffset;
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track->regionOffset = otherTrack->regionOffset;
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}
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track->stream = Audio::makeQueuingAudioStream(freq, track->mixerFlags & kFlagStereo);
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g_system->getMixer()->playStream(track->getType(), &track->handle, track->stream, -1,
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track->getVol(), track->getPan(), DisposeAfterUse::YES,
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false, (track->mixerFlags & kFlagReverseStereo) != 0);
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track->used = true;
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return true;
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}
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Track *Imuse::findTrack(const char *soundName) {
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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// Since the audio (at least for Eva's keystrokes) can be referenced
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// two ways: keyboard.IMU and keyboard.imu, make a case insensitive
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// search for the track to make sure we can find it
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if (track->used && !track->toBeRemoved
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&& strlen(track->soundName) != 0 && scumm_stricmp(track->soundName, soundName) == 0) {
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return track;
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}
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}
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return nullptr;
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}
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void Imuse::setPriority(const char *soundName, int priority) {
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Common::StackLock lock(_mutex);
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Track *changeTrack = nullptr;
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assert ((priority >= 0) && (priority <= 127));
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changeTrack = findTrack(soundName);
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// Check to make sure we found the track
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change priority", soundName);
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return;
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}
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changeTrack->priority = priority;
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}
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void Imuse::setVolume(const char *soundName, int volume) {
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Common::StackLock lock(_mutex);
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Track *changeTrack;
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changeTrack = findTrack(soundName);
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change volume", soundName);
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return;
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}
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changeTrack->vol = volume * 1000;
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}
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void Imuse::setPan(const char *soundName, int pan) {
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Common::StackLock lock(_mutex);
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Track *changeTrack;
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changeTrack = findTrack(soundName);
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change pan", soundName);
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return;
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}
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changeTrack->pan = pan * 1000;
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}
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int Imuse::getVolume(const char *soundName) {
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Common::StackLock lock(_mutex);
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Track *getTrack;
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getTrack = findTrack(soundName);
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if (getTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to get volume", soundName);
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return 0;
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}
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return getTrack->vol / 1000;
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}
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void Imuse::setHookId(const char *soundName, int hookId) {
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Common::StackLock lock(_mutex);
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Track *changeTrack;
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changeTrack = findTrack(soundName);
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change hook id", soundName);
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return;
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}
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changeTrack->curHookId = hookId;
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}
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int Imuse::getCountPlayedTracks(const char *soundName) {
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Common::StackLock lock(_mutex);
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int count = 0;
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (scumm_stricmp(track->soundName, soundName) == 0)) {
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count++;
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}
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}
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return count;
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}
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void Imuse::selectVolumeGroup(const char *soundName, int volGroupId) {
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Common::StackLock lock(_mutex);
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Track *changeTrack;
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assert((volGroupId >= 1) && (volGroupId <= 4));
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if (volGroupId == 4)
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volGroupId = 3;
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changeTrack = findTrack(soundName);
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change volume group id", soundName);
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return;
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}
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changeTrack->volGroupId = volGroupId;
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}
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void Imuse::setFadeVolume(const char *soundName, int destVolume, int duration) {
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Common::StackLock lock(_mutex);
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Track *changeTrack;
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changeTrack = findTrack(soundName);
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change fade volume", soundName);
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return;
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}
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changeTrack->volFadeDelay = duration;
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changeTrack->volFadeDest = destVolume * 1000;
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changeTrack->volFadeStep = (changeTrack->volFadeDest - changeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * duration);
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changeTrack->volFadeUsed = true;
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}
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void Imuse::setFadePan(const char *soundName, int destPan, int duration) {
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Common::StackLock lock(_mutex);
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Track *changeTrack;
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changeTrack = findTrack(soundName);
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if (changeTrack == nullptr) {
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Debug::warning(Debug::Sound, "Unable to find track '%s' to change fade pan", soundName);
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return;
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}
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changeTrack->panFadeDelay = duration;
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changeTrack->panFadeDest = destPan * 1000;
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changeTrack->panFadeStep = (changeTrack->panFadeDest - changeTrack->pan) * 60 * (1000 / _callbackFps) / (1000 * duration);
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changeTrack->panFadeUsed = true;
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}
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char *Imuse::getCurMusicSoundName() {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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return track->soundName;
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}
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}
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return nullptr;
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}
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int Imuse::getCurMusicPan() {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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return track->pan / 1000;
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}
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}
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return 0;
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}
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int Imuse::getCurMusicVol() {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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return track->vol / 1000;
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}
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}
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return 0;
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}
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void Imuse::fadeOutMusic(int duration) {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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cloneToFadeOutTrack(track, duration);
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flushTrack(track);
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return;
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}
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}
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}
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void Imuse::fadeOutMusicAndStartNew(int fadeDelay, const char *filename, int hookId, int vol, int pan) {
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Common::StackLock lock(_mutex);
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for (int l = 0; l < MAX_IMUSE_TRACKS; l++) {
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Track *track = _track[l];
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if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
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startMusicWithOtherPos(filename, 0, vol, pan, track);
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cloneToFadeOutTrack(track, fadeDelay);
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flushTrack(track);
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break;
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}
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}
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}
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Track *Imuse::cloneToFadeOutTrack(Track *track, int fadeDelay) {
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assert(track);
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Track *fadeTrack;
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if (track->toBeRemoved) {
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error("cloneToFadeOutTrack: Tried to clone a track to be removed, please bug report");
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return nullptr;
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}
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assert(track->trackId < MAX_IMUSE_TRACKS);
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fadeTrack = _track[track->trackId + MAX_IMUSE_TRACKS];
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if (fadeTrack->used) {
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flushTrack(fadeTrack);
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g_system->getMixer()->stopHandle(fadeTrack->handle);
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}
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// Clone the settings of the given track
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memcpy(fadeTrack, track, sizeof(Track));
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fadeTrack->trackId = track->trackId + MAX_IMUSE_TRACKS;
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// Clone the sound.
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// leaving bug number for now #3005
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ImuseSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc);
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assert(soundDesc);
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track->soundDesc = soundDesc;
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// Set the volume fading parameters to indicate a fade out
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fadeTrack->volFadeDelay = fadeDelay;
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fadeTrack->volFadeDest = 0;
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fadeTrack->volFadeStep = (fadeTrack->volFadeDest - fadeTrack->vol) * 60 * (1000 / _callbackFps) / (1000 * fadeDelay);
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fadeTrack->volFadeUsed = true;
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// Create an appendable output buffer
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fadeTrack->stream = Audio::makeQueuingAudioStream(_sound->getFreq(fadeTrack->soundDesc), track->mixerFlags & kFlagStereo);
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g_system->getMixer()->playStream(track->getType(), &fadeTrack->handle, fadeTrack->stream, -1, fadeTrack->getVol(),
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fadeTrack->getPan(), DisposeAfterUse::YES, false,
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(track->mixerFlags & kFlagReverseStereo) != 0);
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fadeTrack->used = true;
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return fadeTrack;
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}
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} // end of namespace Grim
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