scummvm/engines/grim/imuse/imuse_music.cpp
2021-12-26 21:19:38 +01:00

167 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/grim/debug.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/imuse/imuse_tables.h"
namespace Grim {
void Imuse::setMusicState(int stateId) {
int l, num = -1;
if (stateId == 0)
stateId = 1000;
for (l = 0; _stateMusicTable[l].soundId != -1; l++) {
if (_stateMusicTable[l].soundId == stateId) {
num = l;
break;
}
}
assert(num != -1);
Debug::debug(Debug::Sound, "Imuse::setMusicState(): SoundId %d, filename: %s", _stateMusicTable[l].soundId, _stateMusicTable[l].filename);
if (_curMusicState == num)
return;
if (!_curMusicSeq) {
playMusic(&_stateMusicTable[num], num, false);
}
_curMusicState = num;
}
int Imuse::setMusicSequence(int seqId) {
int l, num = -1;
if (seqId == -1)
return _seqMusicTable[_curMusicSeq].soundId;
if (seqId == 0)
seqId = 2000;
for (l = 0; _seqMusicTable[l].soundId != -1; l++) {
if (_seqMusicTable[l].soundId == seqId) {
num = l;
break;
}
}
assert(num != -1);
Debug::debug(Debug::Sound, "Imuse::setMusicSequence(): SoundId %d, filename: %s", _seqMusicTable[l].soundId, _seqMusicTable[l].filename);
if (_curMusicSeq == num)
return _seqMusicTable[_curMusicSeq].soundId;
if (num) {
playMusic(&_seqMusicTable[num], 0, true);
} else {
playMusic(&_stateMusicTable[_curMusicState], _curMusicState, true);
num = 0;
}
_curMusicSeq = num;
return _seqMusicTable[_curMusicSeq].soundId;
}
void Imuse::playMusic(const ImuseTable *table, int atribPos, bool sequence) {
int hookId = 0;
if (atribPos) {
if (table->atribPos)
atribPos = table->atribPos;
hookId = _attributes[atribPos];
if (table->hookId) {
if (hookId && table->hookId > 1) {
_attributes[atribPos] = 2;
} else {
_attributes[atribPos] = hookId + 1;
if (table->hookId < hookId + 1)
_attributes[atribPos] = 1;
}
}
}
if (hookId == 0)
hookId = 100;
if (table->opcode == 0) {
fadeOutMusic(120);
return;
}
if (table->opcode == 2 || table->opcode == 3) {
if (table->filename[0] == 0) {
fadeOutMusic(60);
return;
}
char *soundName = getCurMusicSoundName();
int pan;
if (table->pan == 0)
pan = 64;
else
pan = table->pan;
if (!soundName) {
startMusic(table->filename, hookId, 0, pan);
setVolume(table->filename, 0);
setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
return;
}
int old_pan = getCurMusicPan();
int old_vol = getCurMusicVol();
if (old_pan == -1)
old_pan = 64;
if (old_vol == -1)
old_vol = 127;
if (table->opcode == 2) {
fadeOutMusic(table->fadeOut60TicksDelay);
startMusic(table->filename, hookId, table->volume, pan);
setVolume(table->filename, 0);
setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
setFadePan(table->filename, pan, table->fadeOut60TicksDelay);
return;
}
if (strcmp(soundName, table->filename) == 0) {
setFadeVolume(soundName, table->volume, table->fadeOut60TicksDelay);
setFadePan(soundName, pan, table->fadeOut60TicksDelay);
return;
}
if (!sequence && table->atribPos && table->atribPos == _stateMusicTable[_curMusicState].atribPos) {
fadeOutMusicAndStartNew(table->fadeOut60TicksDelay, table->filename, hookId, old_vol, old_pan);
setVolume(table->filename, 0);
setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
setFadePan(table->filename, pan, table->fadeOut60TicksDelay);
} else {
fadeOutMusic(table->fadeOut60TicksDelay);
startMusic(table->filename, hookId, table->volume, pan);
setVolume(table->filename, 0);
setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
}
}
}
} // end of namespace Grim