mirror of
https://github.com/scummvm/scummvm.git
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167 lines
4.4 KiB
C++
167 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/grim/debug.h"
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#include "engines/grim/imuse/imuse.h"
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#include "engines/grim/imuse/imuse_tables.h"
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namespace Grim {
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void Imuse::setMusicState(int stateId) {
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int l, num = -1;
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if (stateId == 0)
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stateId = 1000;
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for (l = 0; _stateMusicTable[l].soundId != -1; l++) {
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if (_stateMusicTable[l].soundId == stateId) {
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num = l;
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break;
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}
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}
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assert(num != -1);
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Debug::debug(Debug::Sound, "Imuse::setMusicState(): SoundId %d, filename: %s", _stateMusicTable[l].soundId, _stateMusicTable[l].filename);
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if (_curMusicState == num)
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return;
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if (!_curMusicSeq) {
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playMusic(&_stateMusicTable[num], num, false);
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}
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_curMusicState = num;
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}
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int Imuse::setMusicSequence(int seqId) {
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int l, num = -1;
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if (seqId == -1)
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return _seqMusicTable[_curMusicSeq].soundId;
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if (seqId == 0)
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seqId = 2000;
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for (l = 0; _seqMusicTable[l].soundId != -1; l++) {
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if (_seqMusicTable[l].soundId == seqId) {
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num = l;
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break;
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}
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}
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assert(num != -1);
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Debug::debug(Debug::Sound, "Imuse::setMusicSequence(): SoundId %d, filename: %s", _seqMusicTable[l].soundId, _seqMusicTable[l].filename);
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if (_curMusicSeq == num)
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return _seqMusicTable[_curMusicSeq].soundId;
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if (num) {
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playMusic(&_seqMusicTable[num], 0, true);
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} else {
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playMusic(&_stateMusicTable[_curMusicState], _curMusicState, true);
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num = 0;
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}
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_curMusicSeq = num;
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return _seqMusicTable[_curMusicSeq].soundId;
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}
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void Imuse::playMusic(const ImuseTable *table, int atribPos, bool sequence) {
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int hookId = 0;
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if (atribPos) {
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if (table->atribPos)
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atribPos = table->atribPos;
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hookId = _attributes[atribPos];
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if (table->hookId) {
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if (hookId && table->hookId > 1) {
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_attributes[atribPos] = 2;
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} else {
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_attributes[atribPos] = hookId + 1;
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if (table->hookId < hookId + 1)
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_attributes[atribPos] = 1;
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}
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}
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}
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if (hookId == 0)
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hookId = 100;
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if (table->opcode == 0) {
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fadeOutMusic(120);
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return;
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}
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if (table->opcode == 2 || table->opcode == 3) {
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if (table->filename[0] == 0) {
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fadeOutMusic(60);
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return;
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}
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char *soundName = getCurMusicSoundName();
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int pan;
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if (table->pan == 0)
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pan = 64;
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else
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pan = table->pan;
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if (!soundName) {
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startMusic(table->filename, hookId, 0, pan);
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setVolume(table->filename, 0);
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setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
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return;
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}
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int old_pan = getCurMusicPan();
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int old_vol = getCurMusicVol();
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if (old_pan == -1)
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old_pan = 64;
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if (old_vol == -1)
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old_vol = 127;
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if (table->opcode == 2) {
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fadeOutMusic(table->fadeOut60TicksDelay);
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startMusic(table->filename, hookId, table->volume, pan);
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setVolume(table->filename, 0);
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setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
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setFadePan(table->filename, pan, table->fadeOut60TicksDelay);
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return;
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}
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if (strcmp(soundName, table->filename) == 0) {
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setFadeVolume(soundName, table->volume, table->fadeOut60TicksDelay);
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setFadePan(soundName, pan, table->fadeOut60TicksDelay);
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return;
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}
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if (!sequence && table->atribPos && table->atribPos == _stateMusicTable[_curMusicState].atribPos) {
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fadeOutMusicAndStartNew(table->fadeOut60TicksDelay, table->filename, hookId, old_vol, old_pan);
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setVolume(table->filename, 0);
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setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
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setFadePan(table->filename, pan, table->fadeOut60TicksDelay);
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} else {
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fadeOutMusic(table->fadeOut60TicksDelay);
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startMusic(table->filename, hookId, table->volume, pan);
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setVolume(table->filename, 0);
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setFadeVolume(table->filename, table->volume, table->fadeOut60TicksDelay);
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}
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}
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}
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} // end of namespace Grim
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