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We create it from 8-bit compression so on most platforms it just results in 2 useless byte swaps
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_VIMATRACK_H
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#define GRIM_VIMATRACK_H
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#include "common/str.h"
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#include "engines/grim/emi/sound/track.h"
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namespace Grim {
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struct SoundDesc;
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class McmpMgr;
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/**
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* @class Vima-implementation for the EMI-sound system
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* Vima is used for voices in the PC version of EMI, a
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* similar implementation for SCX will be required for PS2-support.
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*/
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class VimaTrack : public SoundTrack {
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Common::SeekableReadStream *_file;
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void parseSoundHeader(SoundDesc *sound, int &headerSize);
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int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags);
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public:
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VimaTrack();
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virtual ~VimaTrack();
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bool isPlaying() override;
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bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
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void playTrack(const Audio::Timestamp *start);
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Audio::Timestamp getPos() override;
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SoundDesc *_desc;
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McmpMgr *_mcmp;
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};
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}
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#endif
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