scummvm/engines/grim/emi/sound/vimatrack.h
Vladimir Serbinenko 7d8aba66cf GRIM: Change audio encoding to little-endian
We create it from 8-bit compression so on most platforms it just results in
2 useless byte swaps
2023-03-06 16:00:46 +01:00

57 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_VIMATRACK_H
#define GRIM_VIMATRACK_H
#include "common/str.h"
#include "engines/grim/emi/sound/track.h"
namespace Grim {
struct SoundDesc;
class McmpMgr;
/**
* @class Vima-implementation for the EMI-sound system
* Vima is used for voices in the PC version of EMI, a
* similar implementation for SCX will be required for PS2-support.
*/
class VimaTrack : public SoundTrack {
Common::SeekableReadStream *_file;
void parseSoundHeader(SoundDesc *sound, int &headerSize);
int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags);
public:
VimaTrack();
virtual ~VimaTrack();
bool isPlaying() override;
bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
void playTrack(const Audio::Timestamp *start);
Audio::Timestamp getPos() override;
SoundDesc *_desc;
McmpMgr *_mcmp;
};
}
#endif