scummvm/engines/grim/emi/sound/track.cpp
2024-01-08 13:07:05 +01:00

154 lines
4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/mutex.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/textconsole.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "engines/grim/savegame.h"
#include "engines/grim/emi/sound/track.h"
#include "engines/grim/grim.h"
#include "engines/grim/set.h"
namespace Grim {
SoundTrack::SoundTrack() {
_stream = nullptr;
_handle = nullptr;
_paused = false;
_positioned = false;
_balance = 0;
_volume = Audio::Mixer::kMaxChannelVolume;
_disposeAfterPlaying = DisposeAfterUse::YES;
_sync = 0;
_fadeMode = FadeNone;
_fade = 1.0f;
_attenuation = 1.0f;
// Initialize to a plain sound for now
_soundType = Audio::Mixer::kPlainSoundType;
}
SoundTrack::~SoundTrack() {
if (_stream && (_disposeAfterPlaying == DisposeAfterUse::NO || !_handle))
delete _stream;
}
Common::String SoundTrack::getSoundName() {
return _soundName;
}
void SoundTrack::setSoundName(const Common::String &name) {
_soundName = name;
}
void SoundTrack::setVolume(int volume) {
_volume = MIN(volume, static_cast<int>(Audio::Mixer::kMaxChannelVolume));
if (_handle) {
g_system->getMixer()->setChannelVolume(*_handle, (byte)getEffectiveVolume());
}
}
void SoundTrack::setPosition(bool positioned, const Math::Vector3d &pos) {
_positioned = positioned;
_pos = pos;
updatePosition();
}
void SoundTrack::updatePosition() {
if (!_positioned)
return;
Set *set = g_grim->getCurrSet();
Set::Setup *setup = set->getCurrSetup();
Math::Vector3d cameraPos = setup->_pos;
Math::Vector3d vector = _pos - cameraPos;
float distance = vector.getMagnitude();
if (_volume == 0) {
_attenuation = 0.0f;
} else {
_attenuation = MAX(0.0f, 1.0f - distance / (_volume * 100.0f / Audio::Mixer::kMaxChannelVolume));
}
Math::Matrix4 worldRot = setup->_rot;
Math::Vector3d relPos = (_pos - setup->_pos);
Math::Vector3d p(relPos);
p = p * worldRot.getRotation();
float angle = atan2(p.x(), p.z());
float pan = sin(angle);
_balance = (int)(pan * 127.0f);
if (_handle) {
g_system->getMixer()->setChannelBalance(*_handle, _balance);
g_system->getMixer()->setChannelVolume(*_handle, (byte)getEffectiveVolume());
}
}
void SoundTrack::setBalance(int balance) {
if (_positioned)
return;
_balance = balance;
if (_handle) {
g_system->getMixer()->setChannelBalance(*_handle, _balance);
}
}
bool SoundTrack::play() {
if (_stream) {
if (isPlaying()) {
warning("sound: %s already playing, don't start again!", _soundName.c_str());
return true;
}
// If _disposeAfterPlaying is NO, the destructor will take care of the stream.
g_system->getMixer()->playStream(_soundType, _handle, _stream, -1, (byte)getEffectiveVolume(), _balance, _disposeAfterPlaying);
return true;
}
return false;
}
void SoundTrack::pause() {
_paused = !_paused;
if (_stream) {
g_system->getMixer()->pauseHandle(*_handle, _paused);
}
}
void SoundTrack::stop() {
if (_handle)
g_system->getMixer()->stopHandle(*_handle);
}
void SoundTrack::setFade(float fade) {
_fade = fade;
if (_handle) {
g_system->getMixer()->setChannelVolume(*_handle, (byte)getEffectiveVolume());
}
}
int SoundTrack::getEffectiveVolume() {
return _volume * _attenuation * _fade;
}
} // end of namespace Grim