scummvm/engines/grim/emi/sound/emisound.cpp
Paweł Kołodziejski 06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00

1094 lines
31 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "gui/error.h"
#include "common/stream.h"
#include "common/mutex.h"
#include "common/timer.h"
#include "common/translation.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "audio/mixer.h"
#include "engines/grim/debug.h"
#include "engines/grim/sound.h"
#include "engines/grim/grim.h"
#include "engines/grim/resource.h"
#include "engines/grim/savegame.h"
#include "engines/grim/textsplit.h"
#include "engines/grim/emi/sound/emisound.h"
#include "engines/grim/emi/sound/track.h"
#include "engines/grim/emi/sound/aifftrack.h"
#include "engines/grim/emi/sound/mp3track.h"
#include "engines/grim/emi/sound/scxtrack.h"
#include "engines/grim/emi/sound/vimatrack.h"
#include "engines/grim/movie/codecs/vima.h"
namespace Grim {
EMISound *g_emiSound = nullptr;
extern uint16 imuseDestTable[];
struct PlainMusicEntry {
int sync;
const char * type;
const char * filename;
};
static PlainMusicEntry emiPS2MusicTable[126] = {
{ 0, "", "" },
{ 1, "state", "1115.scx" },
{ 2, "state", "1170.scx" },
{ 2, "state", "1170.scx" },
{ 2, "state", "1170.scx" },
{ 3, "state", "1165.scx" },
{ 4, "state", "1145.scx" },
{ 4, "state", "1145.scx" },
{ 1, "state", "1115.scx" },
{ 1, "state", "1115.scx" },
{ 0, "episode", "7200.scx" },
{ 0, "episode", "1210.scx" },
{ 0, "state", "1180.scx" },
{ 0, "state", "1110.scx" },
{ 1, "state", "1115.scx" },
{ 0, "state", "1105.scx" },
{ 4, "state", "1145.scx" },
{ 0, "state", "1150.scx" },
{ 0, "state", "1100.scx" },
{ 5, "state", "1120.scx" },
{ 5, "state", "1120.scx" },
{ 5, "state", "1120.scx" },
{ 3, "state", "1165.scx" },
{ 0, "state", "1155.scx" },
{ 0, "state", "1160.scx" },
{ 0, "state", "1140.scx" },
{ 0, "state", "1140.scx" },
{ 2, "state", "1170.scx" },
{ 2, "state", "1175.scx" },
{ 0, "episode", "1205.scx" },
{ 0, "state", "1000.scx" },
{ 0, "state", "1185.scx" },
{ 0, "state", "2127.scx" },
{ 0, "state", "2119.scx" },
{ 0, "episode", "2208.scx" },
{ 0, "state", "2195.scx" },
{ 0, "state", "2190.scx" },
{ 0, "state", "2185.scx" },
{ 1, "state", "2175.scx" },
{ 0, "state", "2170.scx" },
{ 0, "state", "2165.scx" },
{ 0, "state", "2160.scx" },
{ 0, "state", "2155.scx" },
{ 0, "state", "2120.scx" },
{ 0, "state", "2150.scx" },
{ 0, "state", "2145.scx" },
{ 2, "state", "2105.scx" },
{ 0, "state", "2115.scx" },
{ 0, "state", "2125.scx" },
{ 0, "state", "2130.scx" },
{ 0, "state", "2100.scx" },
{ 0, "state", "2140.scx" },
{ 0, "episode", "2200.scx" },
{ 0, "state", "2116.scx" },
{ 0, "episode", "2207.scx" },
{ 0, "state", "2107.scx" },
{ 0, "episode", "2215.scx" },
{ 0, "episode", "2220.scx" },
{ 0, "episode", "2225.scx" },
{ 0, "episode", "2210.scx" },
{ 0, "state", "2135.scx" },
{ 2, "state", "2105.scx" },
{ 0, "state", "2108.scx" },
{ 0, "state", "2117.scx" },
{ 0, "state", "2118.scx" },
{ 1, "state", "2175.scx" },
{ 0, "state", "4120.scx" },
{ 1, "state", "3100.scx" },
{ 0, "state", "4115.scx" },
{ 2, "state", "4100.scx" },
{ 0, "state", "3150.scx" },
{ 0, "state", "3145.scx" },
{ 0, "state", "4110.scx" },
{ 0, "state", "3140.scx" },
{ 3, "state", "3135.scx" },
{ 3, "state", "3120.scx" },
{ 4, "state", "3130.scx" },
{ 4, "state", "3115.scx" },
{ 1, "state", "3100.scx" },
{ 5, "state", "3125.scx" },
{ 5, "state", "3110.scx" },
{ 6, "state", "3105.scx" },
{ 0, "episode", "3210.scx" },
{ 0, "episode", "3200.scx" },
{ 0, "episode", "3205.scx" },
{ 0, "state", "3147.scx" },
{ 0, "episode", "4215.scx" },
{ 0, "state", "4105.scx" },
{ 6, "state", "3106.scx" },
{ 6, "state", "3107.scx" },
{ 2, "state", "4100.scx" },
{ 1, "state", "5145.scx" },
{ 2, "state", "5140.scx" },
{ 2, "state", "5140.scx" },
{ 3, "state", "5135.scx" },
{ 3, "state", "5135.scx" },
{ 3, "state", "5135.scx" },
{ 0, "state", "5170.scx" },
{ 0, "episode", "5205.scx" },
{ 0, "state", "5120.scx" },
{ 0, "episode", "5215.scx" },
{ 0, "episode", "5230.scx" },
{ 0, "episode", "5225.scx" },
{ 0, "state", "5117.scx" },
{ 0, "state", "5115.scx" },
{ 0, "episode", "5220.scx" },
{ 0, "state", "6105.scx" },
{ 0, "state", "6100.scx" },
{ 0, "state", "5165.scx" },
{ 0, "state", "5160.scx" },
{ 0, "episode", "5200.scx" },
{ 2, "state", "5140.scx" },
{ 3, "state", "5135.scx" },
{ 0, "state", "5155.scx" },
{ 0, "state", "5150.scx" },
{ 0, "state", "5130.scx" },
{ 0, "state", "5125.scx" },
{ 0, "state", "5110.scx" },
{ 1, "state", "5105.scx" },
{ 0, "state", "5100.scx" },
{ 0, "state", "6110.scx" },
{ 0, "state", "5106.scx" },
{ 0, "episode", "7210.scx" },
{ 0, "episode", "1200.scx" },
{ 0, "state", "1195.scx" },
{ 0, "episode", "1215.scx" }
};
void EMISound::timerHandler(void *refCon) {
EMISound *emiSound = (EMISound *)refCon;
emiSound->callback();
}
EMISound::EMISound(int fps) {
_curMusicState = -1;
_numMusicStates = 0;
_musicTrack = nullptr;
_curTrackId = 0;
_callbackFps = fps;
vimaInit(imuseDestTable);
initMusicTable();
g_system->getTimerManager()->installTimerProc(timerHandler, 1000000 / _callbackFps, this, "emiSoundCallback");
}
EMISound::~EMISound() {
g_system->getTimerManager()->removeTimerProc(timerHandler);
freePlayingSounds();
freeLoadedSounds();
delete _musicTrack;
delete[] _musicTable;
}
EMISound::TrackList::iterator EMISound::getPlayingTrackByName(const Common::String &name) {
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
if ((*it)->getSoundName() == name) {
return it;
}
}
return _playingTracks.end();
}
void EMISound::freePlayingSounds() {
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
delete (*it);
}
_playingTracks.clear();
}
void EMISound::freeLoadedSounds() {
for (TrackMap::iterator it = _preloadedTrackMap.begin(); it != _preloadedTrackMap.end(); ++it) {
delete it->_value;
}
_preloadedTrackMap.clear();
}
bool EMISound::startVoice(const Common::String &soundName, int volume, int pan) {
return startSound(soundName, Audio::Mixer::kSpeechSoundType, volume, pan);
}
bool EMISound::startSfx(const Common::String &soundName, int volume, int pan) {
return startSound(soundName, Audio::Mixer::kSFXSoundType, volume, pan);
}
bool EMISound::startSfxFrom(const Common::String &soundName, const Math::Vector3d &pos, int volume) {
return startSoundFrom(soundName, Audio::Mixer::kSFXSoundType, pos, volume);
}
bool EMISound::startSound(const Common::String &soundName, Audio::Mixer::SoundType soundType, int volume, int pan) {
Common::StackLock lock(_mutex);
SoundTrack *track = initTrack(soundName, soundType);
if (track) {
track->setBalance(pan * 2 - 127);
track->setVolume(volume);
track->play();
_playingTracks.push_back(track);
return true;
}
return false;
}
bool EMISound::startSoundFrom(const Common::String &soundName, Audio::Mixer::SoundType soundType, const Math::Vector3d &pos, int volume) {
Common::StackLock lock(_mutex);
SoundTrack *track = initTrack(soundName, soundType);
if (track) {
track->setVolume(volume);
track->setPosition(true, pos);
track->play();
_playingTracks.push_back(track);
return true;
}
return false;
}
bool EMISound::getSoundStatus(const Common::String &soundName) {
TrackList::iterator it = getPlayingTrackByName(soundName);
if (it == _playingTracks.end()) // We have no such sound.
return false;
return (*it)->isPlaying();
}
void EMISound::stopSound(const Common::String &soundName) {
Common::StackLock lock(_mutex);
TrackList::iterator it = getPlayingTrackByName(soundName);
if (it == _playingTracks.end()) {
warning("Sound track '%s' could not be found to stop", soundName.c_str());
} else {
delete (*it);
_playingTracks.erase(it);
}
}
int32 EMISound::getPosIn16msTicks(const Common::String &soundName) {
TrackList::iterator it = getPlayingTrackByName(soundName);
if (it == _playingTracks.end()) {
warning("Sound track '%s' could not be found to get ticks", soundName.c_str());
return 0;
} else {
return (*it)->getPos().msecs() / 16;
}
}
void EMISound::setVolume(const Common::String &soundName, int volume) {
Common::StackLock lock(_mutex);
TrackList::iterator it = getPlayingTrackByName(soundName);
if (it == _playingTracks.end()) {
warning("Sound track '%s' could not be found to set volume", soundName.c_str());
} else {
(*it)->setVolume(volume);
}
}
void EMISound::setPan(const Common::String &soundName, int pan) {
Common::StackLock lock(_mutex);
TrackList::iterator it = getPlayingTrackByName(soundName);
if (it == _playingTracks.end()) {
warning("Sound track '%s' could not be found to set pan", soundName.c_str());
} else {
(*it)->setBalance(pan * 2 - 127);
}
}
bool EMISound::loadSfx(const Common::String &soundName, int &id) {
Common::StackLock lock(_mutex);
SoundTrack *track = initTrack(soundName, Audio::Mixer::kSFXSoundType);
if (track) {
id = _curTrackId++;
_preloadedTrackMap[id] = track;
return true;
} else {
return false;
}
}
void EMISound::playLoadedSound(int id, bool looping) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->setLooping(looping);
it->_value->setPosition(false);
it->_value->play();
} else {
warning("EMISound::playLoadedSound called with invalid sound id");
}
}
void EMISound::playLoadedSoundFrom(int id, const Math::Vector3d &pos, bool looping) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->setLooping(looping);
it->_value->setPosition(true, pos);
it->_value->play();
}
else {
warning("EMISound::playLoadedSoundFrom called with invalid sound id");
}
}
void EMISound::setLoadedSoundLooping(int id, bool looping) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->setLooping(looping);
} else {
warning("EMISound::setLoadedSoundLooping called with invalid sound id");
}
}
void EMISound::stopLoadedSound(int id) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->stop();
} else {
warning("EMISound::stopLoadedSound called with invalid sound id");
}
}
void EMISound::freeLoadedSound(int id) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
delete it->_value;
_preloadedTrackMap.erase(it);
} else {
warning("EMISound::freeLoadedSound called with invalid sound id");
}
}
void EMISound::setLoadedSoundVolume(int id, int volume) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->setVolume(volume);
} else {
warning("EMISound::setLoadedSoundVolume called with invalid sound id");
}
}
void EMISound::setLoadedSoundPan(int id, int pan) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->setBalance(pan * 2 - 127);
} else {
warning("EMISound::setLoadedSoundPan called with invalid sound id");
}
}
void EMISound::setLoadedSoundPosition(int id, const Math::Vector3d &pos) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
it->_value->setPosition(true, pos);
} else {
warning("EMISound::setLoadedSoundPosition called with invalid sound id");
}
}
bool EMISound::getLoadedSoundStatus(int id) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
return it->_value->isPlaying();
}
warning("EMISound::getLoadedSoundStatus called with invalid sound id");
return false;
}
int EMISound::getLoadedSoundVolume(int id) {
Common::StackLock lock(_mutex);
TrackMap::iterator it = _preloadedTrackMap.find(id);
if (it != _preloadedTrackMap.end()) {
return it->_value->getVolume();
}
warning("EMISound::getLoadedSoundVolume called with invalid sound id");
return false;
}
SoundTrack *EMISound::initTrack(const Common::String &soundName, Audio::Mixer::SoundType soundType, const Audio::Timestamp *start) const {
SoundTrack *track;
Common::String soundNameLower(soundName);
soundNameLower.toLowercase();
if (soundNameLower.hasSuffix(".scx")) {
track = new SCXTrack(soundType);
} else if (soundNameLower.hasSuffix(".m4b") || soundNameLower.hasSuffix(".lab")) {
track = new MP3Track(soundType);
} else if (soundNameLower.hasSuffix(".aif")) {
track = new AIFFTrack(soundType);
} else {
track = new VimaTrack();
}
Common::String filename;
if (soundType == Audio::Mixer::kMusicSoundType) {
filename = _musicPrefix + soundName;
} else {
filename = soundName;
}
if (track->openSound(filename, soundName, start)) {
return track;
}
return nullptr;
}
bool EMISound::stateHasLooped(int stateId) {
if (stateId == _curMusicState) {
if (_curMusicState != 0 && _musicTrack) {
return _musicTrack->hasLooped();
}
} else {
warning("EMISound::stateHasLooped called for a different music state than the current one");
}
return false;
}
bool EMISound::stateHasEnded(int stateId) {
if (stateId == _curMusicState) {
if (_curMusicState != 0 && _musicTrack) {
return !_musicTrack->isPlaying();
}
}
return true;
}
void EMISound::setMusicState(int stateId) {
Common::StackLock lock(_mutex);
// The demo calls ImSetState with state id 1000, which exceeds the number of states in the
// music table.
if (stateId >= _numMusicStates)
stateId = 0;
if (stateId == _curMusicState)
return;
if (_musicTable == nullptr) {
Debug::debug(Debug::Sound, "No music table loaded");
return;
}
Common::String soundName = _musicTable[stateId]._filename;
int sync = _musicTable[stateId]._sync;
Audio::Timestamp musicPos;
int prevSync = -1;
if (_musicTrack) {
if (_musicTrack->isPlaying()) {
musicPos = _musicTrack->getPos();
prevSync = _musicTrack->getSync();
if (sync == prevSync && soundName == _musicTrack->getSoundName()) {
// If the previous music track is the same track as the new one, we'll just
// keep playing the previous track. This happens in the PS2 version where they
// removed some of the music variations, but kept the states associated with
// those.
_curMusicState = stateId;
return;
}
_musicTrack->fadeOut();
_playingTracks.push_back(_musicTrack);
_musicTrack = nullptr;
}
}
bool fadeMusicIn = false;
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
if ((*it)->isPlaying() && (*it)->getSoundType() == Audio::Mixer::kMusicSoundType) {
fadeMusicIn = true;
break;
}
}
if (!fadeMusicIn) {
for (uint i = 0; i < _stateStack.size(); ++i) {
if (_stateStack[i]._track && _stateStack[i]._track->isPlaying() && !_stateStack[i]._track->isPaused()) {
fadeMusicIn = true;
break;
}
}
}
if (stateId == 0) {
_curMusicState = 0;
return;
}
if (_musicTable[stateId]._id != stateId) {
Debug::debug(Debug::Sound, "Attempted to play track #%d, not found in music table!", stateId);
return;
}
_curMusicState = stateId;
Audio::Timestamp *start = nullptr;
if (prevSync != 0 && sync != 0 && prevSync == sync)
start = &musicPos;
Debug::debug(Debug::Sound, "Loading music: %s", soundName.c_str());
SoundTrack *music = initTrack(soundName, Audio::Mixer::kMusicSoundType, start);
if (music) {
music->play();
music->setSync(sync);
if (fadeMusicIn) {
music->setFade(0.0f);
music->fadeIn();
}
_musicTrack = music;
}
}
uint32 EMISound::getMsPos(int stateId) {
if (!_musicTrack) {
Debug::debug(Debug::Sound, "EMISound::getMsPos: Music track is null", stateId);
return 0;
}
return _musicTrack->getPos().msecs();
}
MusicEntry *EMISound::initMusicTableDemo(const Common::String &filename) {
Common::SeekableReadStream *data = g_resourceloader->openNewStreamFile(filename);
if (!data)
error("Couldn't open %s", filename.c_str());
// FIXME, for now we use a fixed-size table, as I haven't looked at the retail-data yet.
_numMusicStates = 15;
MusicEntry *musicTable = new MusicEntry[_numMusicStates];
for (int i = 0; i < 15; ++i) {
musicTable->_x = 0;
musicTable->_y = 0;
musicTable->_sync = 0;
musicTable->_trim = 0;
musicTable->_id = i;
}
TextSplitter *ts = new TextSplitter(filename, data);
int id, x, y, sync;
char musicfilename[64];
char name[64];
while (!ts->isEof()) {
while (!ts->checkString("*/")) {
while (!ts->checkString(".cuebutton"))
ts->nextLine();
ts->scanString(".cuebutton id %d x %d y %d sync %d \"%[^\"]64s", 5, &id, &x, &y, &sync, name);
ts->scanString(".playfile \"%[^\"]64s", 1, musicfilename);
musicTable[id]._id = id;
musicTable[id]._x = x;
musicTable[id]._y = y;
musicTable[id]._sync = sync;
musicTable[id]._name = name;
musicTable[id]._filename = musicfilename;
}
ts->nextLine();
}
delete ts;
delete data;
return musicTable;
}
void EMISound::initMusicTableRetail(MusicEntry *musicTable, const Common::String filename) {
Common::SeekableReadStream *data = g_resourceloader->openNewStreamFile(filename);
// Remember to check, in case we forgot to copy over those files from the CDs.
if (!data) {
warning("Couldn't open %s", filename.c_str());
return;
}
TextSplitter *ts = new TextSplitter(filename, data);
int id, x, y, sync, trim;
char musicfilename[64];
char type[16];
// Every block is followed by 3 lines of commenting/uncommenting, except the last.
while (!ts->isEof()) {
while (!ts->checkString("*/")) {
while (!ts->checkString(".cuebutton"))
ts->nextLine();
ts->scanString(".cuebutton id %d x %d y %d sync %d type %16s", 5, &id, &x, &y, &sync, type);
ts->scanString(".playfile trim %d \"%[^\"]64s", 2, &trim, musicfilename);
if (musicfilename[1] == '\\')
musicfilename[1] = '/';
musicTable[id]._id = id;
musicTable[id]._x = x;
musicTable[id]._y = y;
musicTable[id]._sync = sync;
musicTable[id]._type = type;
musicTable[id]._name = "";
musicTable[id]._trim = trim;
musicTable[id]._filename = musicfilename;
}
ts->nextLine();
}
delete ts;
delete data;
}
void tableLoadErrorDialog() {
Common::U32String errorMessage = _("ERROR: Not enough music tracks found!\n"
"Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n"
"you need to copy both files from both CDs to Textures/, and rename\n"
"them as follows to get music-support in-game: \n"
"CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n"
"CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n"
"\n"
"Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt");
GUI::displayErrorDialog(errorMessage);
}
void EMISound::initMusicTable() {
if (g_grim->getGameFlags() & ADGF_DEMO) {
_musicTable = initMusicTableDemo("Music/FullMonkeyMap.imt");
_musicPrefix = "Music/";
} else if (g_grim->getGamePlatform() == Common::kPlatformPS2) {
STATIC_ASSERT(ARRAYSIZE(emiPS2MusicTable) == 126, emiPS2MusicTable_bad_size);
_numMusicStates = 126;
_musicTable = new MusicEntry[126];
for (int i = 0; i < 126; ++i) {
_musicTable[i]._x = 0;
_musicTable[i]._y = 0;
_musicTable[i]._sync = emiPS2MusicTable[i].sync;
_musicTable[i]._trim = 127;
_musicTable[i]._id = i;
_musicTable[i]._type = emiPS2MusicTable[i].type;
_musicTable[i]._filename = emiPS2MusicTable[i].filename;
}
_musicPrefix = "";
} else {
MusicEntry *musicTable = new MusicEntry[126];
for (int i = 0; i < 126; ++i) {
musicTable[i]._x = 0;
musicTable[i]._y = 0;
musicTable[i]._sync = 0;
musicTable[i]._trim = 0;
musicTable[i]._id = i;
}
initMusicTableRetail(musicTable, "Textures/FullMonkeyMap1.imt");
initMusicTableRetail(musicTable, "Textures/FullMonkeyMap2.imt");
initMusicTableRetail(musicTable, "Textures/FullMonkeyMap.imt");
// There seem to be 69+60 music tracks, for a total of 125 unique tracks.
int numTracks = 0;
for (int i = 0; i < 126; i++) {
if (!musicTable[i]._filename.empty()) {
numTracks++;
}
}
warning("Found %d music tracks, expected at least 100", numTracks);
if (numTracks < 100) {
delete[] musicTable;
_numMusicStates = 0;
_musicTable = nullptr;
tableLoadErrorDialog();
} else {
_numMusicStates = 126;
_musicTable = musicTable;
_musicPrefix = "Textures/spago/"; // Default to high-quality music.
}
}
}
void EMISound::selectMusicSet(int setId) {
if (g_grim->getGamePlatform() == Common::kPlatformPS2) {
assert(setId == 0);
_musicPrefix = "";
return;
}
if (setId == 0) {
_musicPrefix = "Textures/spago/";
} else if (setId == 1) {
_musicPrefix = "Textures/mego/";
} else {
error("EMISound::selectMusicSet - Unknown setId %d", setId);
}
// Immediately switch all currently active music tracks to the new quality.
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
SoundTrack *track = (*it);
if (track && track->getSoundType() == Audio::Mixer::kMusicSoundType) {
(*it) = restartTrack(track);
delete track;
}
}
for (uint32 i = 0; i < _stateStack.size(); ++i) {
SoundTrack *track = _stateStack[i]._track;
if (track) {
_stateStack[i]._track = restartTrack(track);
delete track;
}
}
}
SoundTrack *EMISound::restartTrack(SoundTrack *track) {
Audio::Timestamp pos = track->getPos();
SoundTrack *newTrack = initTrack(track->getSoundName(), track->getSoundType(), &pos);
if (newTrack) {
newTrack->setVolume(track->getVolume());
newTrack->setBalance(track->getBalance());
newTrack->setFadeMode(track->getFadeMode());
newTrack->setFade(track->getFade());
if (track->isPlaying()) {
newTrack->play();
}
if (track->isPaused()) {
newTrack->pause();
}
}
return newTrack;
}
void EMISound::pushStateToStack() {
Common::StackLock lock(_mutex);
if (_musicTrack) {
_musicTrack->fadeOut();
StackEntry entry = { _curMusicState, _musicTrack };
_stateStack.push(entry);
_musicTrack = nullptr;
} else {
StackEntry entry = { _curMusicState, nullptr };
_stateStack.push(entry);
}
_curMusicState = 0;
}
void EMISound::popStateFromStack() {
Common::StackLock lock(_mutex);
if (_musicTrack) {
_musicTrack->fadeOut();
_playingTracks.push_back(_musicTrack);
}
//even pop state from stack if music isn't set
StackEntry entry = _stateStack.pop();
SoundTrack *track = entry._track;
_musicTrack = track;
_curMusicState = entry._state;
if (track) {
if (track->isPaused()) {
track->pause();
}
track->fadeIn();
}
}
void EMISound::flushStack() {
Common::StackLock lock(_mutex);
while (!_stateStack.empty()) {
SoundTrack *temp = _stateStack.pop()._track;
delete temp;
}
}
void EMISound::pause(bool paused) {
Common::StackLock lock(_mutex);
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
SoundTrack *track = (*it);
if (paused == track->isPaused())
continue;
// Do not pause music.
if (track == _musicTrack)
continue;
track->pause();
}
for (TrackMap::iterator it = _preloadedTrackMap.begin(); it != _preloadedTrackMap.end(); ++it) {
SoundTrack *track = (*it)._value;
if (!track->isPlaying() || paused == track->isPaused())
continue;
track->pause();
}
}
void EMISound::callback() {
Common::StackLock lock(_mutex);
if (_musicTrack) {
updateTrack(_musicTrack);
}
for (uint i = 0; i < _stateStack.size(); ++i) {
SoundTrack *track = _stateStack[i]._track;
if (track == nullptr || track->isPaused() || !track->isPlaying())
continue;
updateTrack(track);
if (track->getFadeMode() == SoundTrack::FadeOut && track->getFade() == 0.0f) {
track->pause();
}
}
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
SoundTrack *track = (*it);
if (track->isPaused() || !track->isPlaying())
continue;
updateTrack(track);
if (track->getFadeMode() == SoundTrack::FadeOut && track->getFade() == 0.0f) {
track->stop();
}
}
}
void EMISound::updateTrack(SoundTrack *track) {
if (track->getFadeMode() != SoundTrack::FadeNone) {
float fadeStep = 0.5f / _callbackFps;
float fade = track->getFade();
if (track->getFadeMode() == SoundTrack::FadeIn) {
fade += fadeStep;
if (fade > 1.0f)
fade = 1.0f;
track->setFade(fade);
}
else {
fade -= fadeStep;
if (fade < 0.0f)
fade = 0.0f;
track->setFade(fade);
}
}
}
void EMISound::flushTracks() {
Common::StackLock lock(_mutex);
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
SoundTrack *track = (*it);
if (!track->isPlaying()) {
delete track;
it = _playingTracks.erase(it);
}
}
}
void EMISound::restoreState(SaveGame *savedState) {
Common::StackLock lock(_mutex);
// Clear any current music
flushStack();
setMusicState(0);
freePlayingSounds();
freeLoadedSounds();
delete _musicTrack;
_musicTrack = nullptr;
// Actually load:
savedState->beginSection('SOUN');
_musicPrefix = savedState->readString();
if (savedState->saveMinorVersion() >= 21) {
_curMusicState = savedState->readLESint32();
}
// Stack:
uint32 stackSize = savedState->readLEUint32();
for (uint32 i = 0; i < stackSize; i++) {
SoundTrack *track = nullptr;
int state = 0;
if (savedState->saveMinorVersion() >= 21) {
state = savedState->readLESint32();
bool hasTrack = savedState->readBool();
if (hasTrack) {
track = restoreTrack(savedState);
}
} else {
Common::String soundName = savedState->readString();
track = initTrack(soundName, Audio::Mixer::kMusicSoundType);
if (track) {
track->play();
track->pause();
}
}
StackEntry entry = { state, track };
_stateStack.push(entry);
}
// Music:
if (savedState->saveMinorVersion() < 21) {
uint32 hasActiveTrack = savedState->readLEUint32();
if (hasActiveTrack) {
Common::String soundName = savedState->readString();
_musicTrack = initTrack(soundName, Audio::Mixer::kMusicSoundType);
if (_musicTrack) {
_musicTrack->play();
} else {
error("Couldn't reopen %s", soundName.c_str());
}
}
} else if (savedState->saveMinorVersion() >= 21) {
bool musicActive = savedState->readBool();
if (musicActive) {
_musicTrack = restoreTrack(savedState);
}
}
// Effects and voices:
uint32 numTracks = savedState->readLEUint32();
for (uint32 i = 0; i < numTracks; i++) {
bool channelIsActive = true;
if (savedState->saveMinorVersion() < 21) {
channelIsActive = (savedState->readLESint32() != 0);
}
if (channelIsActive) {
SoundTrack *track = restoreTrack(savedState);
_playingTracks.push_back(track);
}
}
// Preloaded sounds:
if (savedState->saveMinorVersion() >= 21) {
_curTrackId = savedState->readLESint32();
uint32 numLoaded = savedState->readLEUint32();
for (uint32 i = 0; i < numLoaded; ++i) {
int id = savedState->readLESint32();
_preloadedTrackMap[id] = restoreTrack(savedState);
}
}
savedState->endSection();
}
void EMISound::saveState(SaveGame *savedState) {
Common::StackLock lock(_mutex);
savedState->beginSection('SOUN');
savedState->writeString(_musicPrefix);
savedState->writeLESint32(_curMusicState);
// Stack:
uint32 stackSize = _stateStack.size();
savedState->writeLEUint32(stackSize);
for (uint32 i = 0; i < stackSize; i++) {
savedState->writeLESint32(_stateStack[i]._state);
if (!_stateStack[i]._track) {
savedState->writeBool(false);
} else {
savedState->writeBool(true);
saveTrack(_stateStack[i]._track, savedState);
}
}
// Music:
savedState->writeBool(_musicTrack != nullptr);
if (_musicTrack) {
saveTrack(_musicTrack, savedState);
}
// Effects and voices:
savedState->writeLEUint32(_playingTracks.size());
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
saveTrack((*it), savedState);
}
// Preloaded sounds:
savedState->writeLESint32(_curTrackId);
uint32 numLoaded = _preloadedTrackMap.size();
savedState->writeLEUint32(numLoaded);
for (TrackMap::iterator it = _preloadedTrackMap.begin(); it != _preloadedTrackMap.end(); ++it) {
savedState->writeLESint32(it->_key);
saveTrack(it->_value, savedState);
}
savedState->endSection();
}
void EMISound::saveTrack(SoundTrack *track, SaveGame *savedState) {
savedState->writeString(track->getSoundName());
savedState->writeLEUint32(track->getVolume());
savedState->writeLEUint32(track->getBalance());
savedState->writeLEUint32(track->getPos().msecs());
savedState->writeBool(track->isPlaying());
savedState->writeBool(track->isPaused());
savedState->writeLESint32((int)track->getSoundType());
savedState->writeLESint32((int)track->getFadeMode());
savedState->writeFloat(track->getFade());
savedState->writeLESint32(track->getSync());
savedState->writeBool(track->isLooping());
savedState->writeBool(track->isPositioned());
savedState->writeVector3d(track->getWorldPos());
}
SoundTrack *EMISound::restoreTrack(SaveGame *savedState) {
Common::String soundName = savedState->readString();
int volume = savedState->readLESint32();
int balance = savedState->readLESint32();
Audio::Timestamp pos(savedState->readLESint32());
bool playing = savedState->readBool();
if (savedState->saveMinorVersion() < 21) {
SoundTrack *track = initTrack(soundName, Audio::Mixer::kSpeechSoundType);
if (track)
track->play();
return track;
}
bool paused = savedState->readBool();
Audio::Mixer::SoundType soundType = (Audio::Mixer::SoundType)savedState->readLESint32();
SoundTrack::FadeMode fadeMode = (SoundTrack::FadeMode)savedState->readLESint32();
float fade = savedState->readFloat();
int sync = savedState->readLESint32();
bool looping = savedState->saveMinorVersion() >= 21 ? savedState->readBool() : false;
bool positioned = false;
Math::Vector3d worldPos;
if (savedState->saveMinorVersion() >= 23) {
positioned = savedState->readBool();
worldPos = savedState->readVector3d();
}
SoundTrack *track = initTrack(soundName, soundType, &pos);
track->setVolume(volume);
track->setBalance(balance);
track->setPosition(positioned, worldPos);
track->setLooping(looping);
track->setFadeMode(fadeMode);
track->setFade(fade);
track->setSync(sync);
if (playing)
track->play();
if (paused)
track->pause();
return track;
}
void EMISound::updateSoundPositions() {
Common::StackLock lock(_mutex);
for (TrackList::iterator it = _playingTracks.begin(); it != _playingTracks.end(); ++it) {
SoundTrack *track = (*it);
track->updatePosition();
}
for (TrackMap::iterator it = _preloadedTrackMap.begin(); it != _preloadedTrackMap.end(); ++it) {
SoundTrack *track = (*it)._value;
track->updatePosition();
}
}
} // end of namespace Grim