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103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_SKELETON_H
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#define GRIM_SKELETON_H
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "math/mathfwd.h"
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#include "math/quat.h"
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#include "engines/grim/object.h"
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#include "engines/grim/actor.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Grim {
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class AnimationStateEmi;
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class AnimationEmi;
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struct Joint {
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Common::String _name;
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Common::String _parent;
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Math::Vector3d _trans;
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Math::Quaternion _quat;
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int _parentIndex;
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Math::Matrix4 _absMatrix;
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Math::Matrix4 _relMatrix;
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Math::Matrix4 _animMatrix;
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Math::Quaternion _animQuat;
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Math::Matrix4 _finalMatrix;
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Math::Quaternion _finalQuat;
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};
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struct JointAnimation {
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Math::Vector3d _pos;
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Math::Quaternion _quat;
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float _transWeight;
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float _rotWeight;
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};
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struct AnimationLayer {
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JointAnimation* _jointAnims;
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};
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class Skeleton : public Object {
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void loadSkeleton(Common::SeekableReadStream *data);
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void initBone(int index);
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void initBones();
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void resetAnim();
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public:
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// Note: EMI uses priority 5 at most.
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static const int MAX_ANIMATION_LAYERS = 8;
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int _numJoints;
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Joint *_joints;
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typedef Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> JointMap;
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JointMap _jointsMap;
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Skeleton(const Common::String &filename, Common::SeekableReadStream *data);
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~Skeleton();
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void animate();
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void commitAnim();
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void addAnimation(AnimationStateEmi *anim);
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void removeAnimation(AnimationStateEmi *anim);
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int findJointIndex(const Common::String &name) const;
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bool hasJoint(const Common::String &name) const;
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Joint *getJointNamed(const Common::String &name) const;
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Joint *getParentJoint(const Joint *j) const;
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int getJointIndex(const Joint *j) const;
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AnimationLayer* getLayer(int priority) const;
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private:
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AnimationLayer *_animLayers;
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Common::List<AnimationStateEmi*> _activeAnims;
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};
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} // end of namespace Grim
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#endif
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