scummvm/engines/grim/emi/skeleton.h
Paweł Kołodziejski 06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00

103 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_SKELETON_H
#define GRIM_SKELETON_H
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "math/mathfwd.h"
#include "math/quat.h"
#include "engines/grim/object.h"
#include "engines/grim/actor.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class AnimationStateEmi;
class AnimationEmi;
struct Joint {
Common::String _name;
Common::String _parent;
Math::Vector3d _trans;
Math::Quaternion _quat;
int _parentIndex;
Math::Matrix4 _absMatrix;
Math::Matrix4 _relMatrix;
Math::Matrix4 _animMatrix;
Math::Quaternion _animQuat;
Math::Matrix4 _finalMatrix;
Math::Quaternion _finalQuat;
};
struct JointAnimation {
Math::Vector3d _pos;
Math::Quaternion _quat;
float _transWeight;
float _rotWeight;
};
struct AnimationLayer {
JointAnimation* _jointAnims;
};
class Skeleton : public Object {
void loadSkeleton(Common::SeekableReadStream *data);
void initBone(int index);
void initBones();
void resetAnim();
public:
// Note: EMI uses priority 5 at most.
static const int MAX_ANIMATION_LAYERS = 8;
int _numJoints;
Joint *_joints;
typedef Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> JointMap;
JointMap _jointsMap;
Skeleton(const Common::String &filename, Common::SeekableReadStream *data);
~Skeleton();
void animate();
void commitAnim();
void addAnimation(AnimationStateEmi *anim);
void removeAnimation(AnimationStateEmi *anim);
int findJointIndex(const Common::String &name) const;
bool hasJoint(const Common::String &name) const;
Joint *getJointNamed(const Common::String &name) const;
Joint *getParentJoint(const Joint *j) const;
int getJointIndex(const Joint *j) const;
AnimationLayer* getLayer(int priority) const;
private:
AnimationLayer *_animLayers;
Common::List<AnimationStateEmi*> _activeAnims;
};
} // end of namespace Grim
#endif