scummvm/engines/grim/emi/emi.h
2021-12-26 21:19:38 +01:00

73 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef EMI_ENGINE_H
#define EMI_ENGINE_H
#include "engines/grim/grim.h"
#include "engines/grim/emi/layer.h"
namespace Grim {
class TextObject;
class Actor;
class EMIEngine : public GrimEngine {
public:
EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language);
virtual ~EMIEngine();
const char *getUpdateFilename() override;
void pushText();
void popText();
void purgeText();
void invalidateActiveActorsList() override;
void invalidateTextObjectsSortOrder() override;
void invalidateSortOrder();
void sortActiveActorsList();
void temporaryStoreSaveGameImage();
void storeSaveGameImage(SaveGame *state) override;
private:
LuaBase *createLua() override;
void drawNormalMode() override;
void updateDrawMode() override;
static bool compareTextLayer(const TextObject *x, const TextObject *y);
void drawTextObjects() override;
static bool compareActor(const Actor *x, const Actor *y);
void sortTextObjects();
static bool compareLayer(const Layer *x, const Layer *y);
void sortLayers();
Common::List<TextObject *> _textObjects;
Common::List<Layer *> _layers;
bool _textObjectsSortOrderInvalidated;
bool _sortOrderInvalidated;
};
extern EMIEngine *g_emi;
} // end of namespace Grim
#endif