scummvm/engines/grim/emi/costume/emitexi_component.cpp
Paweł Kołodziejski 06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00

59 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/grim/costume.h"
#include "engines/grim/debug.h"
#include "engines/grim/material.h"
#include "engines/grim/savegame.h"
#include "engines/grim/emi/costumeemi.h"
#include "engines/grim/emi/modelemi.h"
#include "engines/grim/emi/costume/emimesh_component.h"
#include "engines/grim/emi/costume/emitexi_component.h"
namespace Grim {
EMITexiComponent::EMITexiComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag) : Component(parent, parentID, filename, tag) {
}
EMITexiComponent::~EMITexiComponent() {
}
void EMITexiComponent::init() {
EMICostume *c = static_cast<EMICostume *>(_cost);
_mat = c->findMaterial(_name);
}
int EMITexiComponent::update(uint time) {
return 0;
}
void EMITexiComponent::setKey(int k) {
if (_mat && _mat->getNumTextures() > k)
_mat->setActiveTexture(k);
}
void EMITexiComponent::reset() {
}
void EMITexiComponent::draw() {
}
} // end of namespace Grim