scummvm/engines/grim/emi/costume/emiskel_component.cpp
Martin Gerhardy f2c9137979 COMMON: removed foreach.h
now that we are using c++11 we don't need this wrapper anymore
2023-01-07 02:40:44 +02:00

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/grim/emi/costume/emiskel_component.h"
#include "engines/grim/resource.h"
#include "engines/grim/emi/modelemi.h"
#include "engines/grim/emi/skeleton.h"
#include "engines/grim/costume.h"
namespace Grim {
EMISkelComponent::EMISkelComponent(Component *p, int parentID, const char *filename, Component *prevComponent, tag32 t) : Component(p, parentID, filename, t), _obj(nullptr), _parentModel(nullptr), _hierShared(false) {
}
EMISkelComponent::~EMISkelComponent() {
delete _obj;
}
void EMISkelComponent::init() {
_visible = true;
_obj = g_resourceloader->loadSkeleton(_name);
}
void EMISkelComponent::animate() {
if (_obj)
_obj->animate();
}
int EMISkelComponent::update(uint time) {
return 0;
}
void EMISkelComponent::reset() {
_visible = true;
}
void EMISkelComponent::draw() {
}
} // end of namespace Grim