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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_EMI_MESH_COMPONENT_H
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#define GRIM_EMI_MESH_COMPONENT_H
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#include "engines/grim/costume/component.h"
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namespace Grim {
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class EMICostume;
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class EMIModel;
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class EMIMeshComponent : public Component {
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public:
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EMIMeshComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag, EMICostume *costume);
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~EMIMeshComponent();
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void init() override;
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int update(uint time) override;
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void reset() override;
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void draw() override;
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void getBoundingBox(int *x1, int *y1, int *x2, int *y2) const;
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public:
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EMICostume *_costume;
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bool _hierShared;
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Common::List<EMIMeshComponent*> _children;
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EMIMeshComponent *_parentModel;
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EMIModel *_obj;
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bool _hasComplained; // Temporary fix for warning-spam.
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};
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} // end of namespace Grim
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#endif
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