scummvm/engines/grim/emi/costume/emimesh_component.h
2021-12-26 21:19:38 +01:00

53 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_EMI_MESH_COMPONENT_H
#define GRIM_EMI_MESH_COMPONENT_H
#include "engines/grim/costume/component.h"
namespace Grim {
class EMICostume;
class EMIModel;
class EMIMeshComponent : public Component {
public:
EMIMeshComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag, EMICostume *costume);
~EMIMeshComponent();
void init() override;
int update(uint time) override;
void reset() override;
void draw() override;
void getBoundingBox(int *x1, int *y1, int *x2, int *y2) const;
public:
EMICostume *_costume;
bool _hierShared;
Common::List<EMIMeshComponent*> _children;
EMIMeshComponent *_parentModel;
EMIModel *_obj;
bool _hasComplained; // Temporary fix for warning-spam.
};
} // end of namespace Grim
#endif