mirror of
https://github.com/scummvm/scummvm.git
synced 2025-04-02 10:52:32 -04:00
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_EMIHEAD_H
|
|
#define GRIM_EMIHEAD_H
|
|
|
|
#include "math/vector3d.h"
|
|
#include "math/quat.h"
|
|
|
|
#include "engines/grim/costume/head.h"
|
|
|
|
namespace Grim {
|
|
|
|
class EMICostume;
|
|
|
|
class EMIHead : public BaseHead {
|
|
public:
|
|
EMIHead(EMICostume *costume);
|
|
|
|
void setJoint(const char *joint, const Math::Vector3d &offset);
|
|
void setLimits(float yawRange, float maxPitch, float minPitch);
|
|
void lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override;
|
|
void loadJoints(ModelNode *nodes) override {}
|
|
void saveState(SaveGame *state) const override;
|
|
void restoreState(SaveGame *state) override;
|
|
|
|
private:
|
|
EMICostume *_cost;
|
|
Common::String _jointName;
|
|
Math::Vector3d _offset;
|
|
Math::Quaternion _headRot;
|
|
float _yawRange;
|
|
float _maxPitch;
|
|
float _minPitch;
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|