scummvm/engines/grim/emi/costume/emihead.h
Paweł Kołodziejski 06902574b4
GRIM: Janitorial
2022-06-08 01:12:00 +02:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_EMIHEAD_H
#define GRIM_EMIHEAD_H
#include "math/vector3d.h"
#include "math/quat.h"
#include "engines/grim/costume/head.h"
namespace Grim {
class EMICostume;
class EMIHead : public BaseHead {
public:
EMIHead(EMICostume *costume);
void setJoint(const char *joint, const Math::Vector3d &offset);
void setLimits(float yawRange, float maxPitch, float minPitch);
void lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) override;
void loadJoints(ModelNode *nodes) override {}
void saveState(SaveGame *state) const override;
void restoreState(SaveGame *state) override;
private:
EMICostume *_cost;
Common::String _jointName;
Math::Vector3d _offset;
Math::Quaternion _headRot;
float _yawRange;
float _maxPitch;
float _minPitch;
};
} // end of namespace Grim
#endif