scummvm/engines/got/vars.cpp

119 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/vars.h"
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "got/gfx/palette.h"
#include "got/got.h"
#include "got/utils/file.h"
namespace Got {
Vars *g_vars;
Vars::Vars() : _hampic("HAMPIC", 262, false),
_odin("ODINPIC", 262, false),
_objects("OBJECTS", 262, false),
_status("STATUS", -1, false) {
g_vars = this;
}
void Vars::load() {
_bgPics.load();
_font.load();
_gfx.load();
_hampic.load();
_objects.load();
_odin.load();
_sdData.load();
_sound.load();
_status.load();
_highScores.load();
_musicFlag = !ConfMan.getBool("music_mute");
_soundFlag = !ConfMan.getBool("sfx_mute");
if (_currentLevel != 23)
_storyFlag = false;
_setup._musicEnabled = _musicFlag;
_setup._digitalSound = _soundFlag;
_setup._speakerSound = false;
_setup._scrollFlag = true;
_setup._slowMode = _slowMode;
_setup._difficultyLevel = 1;
_tmpBuff = new byte[TMP_SIZE];
Gfx::loadPalette();
}
Vars::~Vars() {
g_vars = nullptr;
delete[] _tmpBuff;
}
void Vars::setArea(int areaNum) {
_area = areaNum;
_setup = Setup();
loadArea();
}
void Vars::loadArea() {
int areaNum = _area;
_setup._areaNum = areaNum;
_sdData.setArea(areaNum);
_bgPics.setArea(areaNum);
switch (areaNum) {
case 1:
_currentLevel = 23;
break;
case 2:
_currentLevel = 51;
break;
case 3:
_currentLevel = 33;
break;
default:
break;
}
}
void Vars::clearKeyFlags() {
Common::fill(_keyFlag, _keyFlag + 100, 0);
}
void Vars::resetEndGameFlags() {
_gameMode = MODE_NORMAL;
_endTile = false;
_bossDead = false;
_gameOver = false;
_bossIntro1 = _bossIntro2 = false;
}
} // namespace Got