/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/vars.h" #include "common/algorithm.h" #include "common/config-manager.h" #include "got/gfx/palette.h" #include "got/got.h" #include "got/utils/file.h" namespace Got { Vars *g_vars; Vars::Vars() : _hampic("HAMPIC", 262, false), _odin("ODINPIC", 262, false), _objects("OBJECTS", 262, false), _status("STATUS", -1, false) { g_vars = this; } void Vars::load() { _bgPics.load(); _font.load(); _gfx.load(); _hampic.load(); _objects.load(); _odin.load(); _sdData.load(); _sound.load(); _status.load(); _highScores.load(); _musicFlag = !ConfMan.getBool("music_mute"); _soundFlag = !ConfMan.getBool("sfx_mute"); if (_currentLevel != 23) _storyFlag = false; _setup._musicEnabled = _musicFlag; _setup._digitalSound = _soundFlag; _setup._speakerSound = false; _setup._scrollFlag = true; _setup._slowMode = _slowMode; _setup._difficultyLevel = 1; _tmpBuff = new byte[TMP_SIZE]; Gfx::loadPalette(); } Vars::~Vars() { g_vars = nullptr; delete[] _tmpBuff; } void Vars::setArea(int areaNum) { _area = areaNum; _setup = Setup(); loadArea(); } void Vars::loadArea() { int areaNum = _area; _setup._areaNum = areaNum; _sdData.setArea(areaNum); _bgPics.setArea(areaNum); switch (areaNum) { case 1: _currentLevel = 23; break; case 2: _currentLevel = 51; break; case 3: _currentLevel = 33; break; default: break; } } void Vars::clearKeyFlags() { Common::fill(_keyFlag, _keyFlag + 100, 0); } void Vars::resetEndGameFlags() { _gameMode = MODE_NORMAL; _endTile = false; _bossDead = false; _gameOver = false; _bossIntro1 = _bossIntro2 = false; } } // namespace Got