scummvm/engines/got/sound.h
2025-03-01 21:31:15 +01:00

111 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_SOUND_H
#define GOT_SOUND_H
#include "got/musicdriver.h"
#include "got/musicparser.h"
#include "got/data/defines.h"
#include "got/gfx/gfx_chunks.h"
#include "audio/mixer.h"
namespace Got {
enum {
OW,
GULP,
SWISH,
YAH,
ELECTRIC,
THUNDER,
DOOR,
FALL,
ANGEL,
WOOP,
DEAD,
BRAAPP,
WIND,
PUNCH1,
CLANG,
EXPLODE,
BOSS11,
BOSS12,
BOSS13
};
#define NUM_SOUNDS 19
class Sound {
private:
static const uint8 MUSIC_TIMER_FREQUENCY_GAME = 120;
static const uint8 MUSIC_TIMER_FREQUENCY_TITLE = 140;
byte *_soundData = nullptr;
byte *_bossSounds[3];
Header _digiSounds[NUM_SOUNDS];
Audio::SoundHandle _soundHandle;
byte _currentPriority = 0;
int8 _currentBossLoaded = 0;
const char *_currentMusic = nullptr;
byte *_musicData = nullptr;
MusicDriver_Got *_musicDriver = nullptr;
MusicParser_Got *_musicParser = nullptr;
const char *getMusicName(int num) const;
public:
Sound();
~Sound();
void load();
void setupBoss(int num);
void playSound(int index, bool override);
void playSound(const Gfx::GraphicChunk &src);
bool soundPlaying() const;
void musicPlay(const int num, const bool override) {
musicPlay(getMusicName(num), override);
}
void musicPlay(const char *name, bool override);
void musicPause();
void musicResume();
void musicStop();
bool musicIsOn() const;
void syncSoundSettings();
};
extern void playSound(int index, bool override);
extern void playSound(const Gfx::GraphicChunk &src);
extern bool soundPlaying();
extern void musicPlay(int num, bool override);
extern void musicPlay(const char *name, bool override);
extern void musicPause();
extern void musicResume();
extern void setupBoss(int num);
} // namespace Got
#endif