/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_SOUND_H #define GOT_SOUND_H #include "got/musicdriver.h" #include "got/musicparser.h" #include "got/data/defines.h" #include "got/gfx/gfx_chunks.h" #include "audio/mixer.h" namespace Got { enum { OW, GULP, SWISH, YAH, ELECTRIC, THUNDER, DOOR, FALL, ANGEL, WOOP, DEAD, BRAAPP, WIND, PUNCH1, CLANG, EXPLODE, BOSS11, BOSS12, BOSS13 }; #define NUM_SOUNDS 19 class Sound { private: static const uint8 MUSIC_TIMER_FREQUENCY_GAME = 120; static const uint8 MUSIC_TIMER_FREQUENCY_TITLE = 140; byte *_soundData = nullptr; byte *_bossSounds[3]; Header _digiSounds[NUM_SOUNDS]; Audio::SoundHandle _soundHandle; byte _currentPriority = 0; int8 _currentBossLoaded = 0; const char *_currentMusic = nullptr; byte *_musicData = nullptr; MusicDriver_Got *_musicDriver = nullptr; MusicParser_Got *_musicParser = nullptr; const char *getMusicName(int num) const; public: Sound(); ~Sound(); void load(); void setupBoss(int num); void playSound(int index, bool override); void playSound(const Gfx::GraphicChunk &src); bool soundPlaying() const; void musicPlay(const int num, const bool override) { musicPlay(getMusicName(num), override); } void musicPlay(const char *name, bool override); void musicPause(); void musicResume(); void musicStop(); bool musicIsOn() const; void syncSoundSettings(); }; extern void playSound(int index, bool override); extern void playSound(const Gfx::GraphicChunk &src); extern bool soundPlaying(); extern void musicPlay(int num, bool override); extern void musicPlay(const char *name, bool override); extern void musicPause(); extern void musicResume(); extern void setupBoss(int num); } // namespace Got #endif