scummvm/engines/got/metaengine.cpp

113 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "got/metaengine.h"
#include "got/detection.h"
#include "got/got.h"
namespace Got {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"original_menus",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
struct KeybindingRecord {
KeybindingAction _action;
const char *_id;
const char *_desc;
const char *_key;
const char *_joy;
};
static const KeybindingRecord GAME_KEYS[] = {
{ KEYBIND_UP, "UP", _s("Up"), "UP", "JOY_UP"},
{ KEYBIND_DOWN, "DOWN", _s("Down"), "DOWN", "JOY_DOWN"},
{ KEYBIND_LEFT, "LEFT", _s("Left"), "LEFT", "JOY_LEFT"},
{ KEYBIND_RIGHT, "RIGHT", _s("Right"), "RIGHT", "JOY_RIGHT"},
{ KEYBIND_FIRE, "FIRE", _s("Fire"), "LALT", "JOY_A" },
{ KEYBIND_MAGIC, "MAGIC", _s("Magic"), "LCTRL", "JOY_B" },
{ KEYBIND_SELECT, "SELECT", _s("Select"), "SPACE", "JOY_X" },
// I18N: ESC key
{ KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", "JOY_Y" },
{ KEYBIND_THOR_DIES, "THOR_DIES", _s("Thor Dies"), "d", nullptr },
{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr }
};
} // End of namespace Got
const char *GotMetaEngine::getName() const {
return "got";
}
const ADExtraGuiOptionsMap *GotMetaEngine::getAdvancedExtraGuiOptions() const {
return Got::optionsList;
}
Common::Error GotMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
*engine = new Got::GotEngine(syst, desc);
return Common::kNoError;
}
bool GotMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f) ||
(f == kSupportsLoadingDuringStartup);
}
Common::Array<Common::Keymap *> GotMetaEngine::initKeymaps(const char *target) const {
Common::KeymapArray keymapArray;
Common::Keymap *keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "got", _s("Game Keys"));
keymapArray.push_back(keyMap);
for (const Got::KeybindingRecord *r = Got::GAME_KEYS; r->_id; ++r) {
Common::Action *act = new Common::Action(r->_id, _(r->_desc));
act->setCustomEngineActionEvent(r->_action);
act->addDefaultInputMapping(r->_key);
if (r->_joy)
act->addDefaultInputMapping(r->_joy);
if (r->_action == Got::KEYBIND_SELECT)
act->addDefaultInputMapping("RETURN");
keyMap->addAction(act);
}
return keymapArray;
}
#if PLUGIN_ENABLED_DYNAMIC(GOT)
REGISTER_PLUGIN_DYNAMIC(GOT, PLUGIN_TYPE_ENGINE, GotMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GOT, PLUGIN_TYPE_ENGINE, GotMetaEngine);
#endif