mirror of
https://github.com/scummvm/scummvm.git
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113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymapper.h"
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#include "got/metaengine.h"
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#include "got/detection.h"
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#include "got/got.h"
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namespace Got {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"original_menus",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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struct KeybindingRecord {
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KeybindingAction _action;
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const char *_id;
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const char *_desc;
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const char *_key;
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const char *_joy;
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};
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static const KeybindingRecord GAME_KEYS[] = {
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{ KEYBIND_UP, "UP", _s("Up"), "UP", "JOY_UP"},
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{ KEYBIND_DOWN, "DOWN", _s("Down"), "DOWN", "JOY_DOWN"},
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{ KEYBIND_LEFT, "LEFT", _s("Left"), "LEFT", "JOY_LEFT"},
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{ KEYBIND_RIGHT, "RIGHT", _s("Right"), "RIGHT", "JOY_RIGHT"},
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{ KEYBIND_FIRE, "FIRE", _s("Fire"), "LALT", "JOY_A" },
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{ KEYBIND_MAGIC, "MAGIC", _s("Magic"), "LCTRL", "JOY_B" },
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{ KEYBIND_SELECT, "SELECT", _s("Select"), "SPACE", "JOY_X" },
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// I18N: ESC key
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{ KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", "JOY_Y" },
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{ KEYBIND_THOR_DIES, "THOR_DIES", _s("Thor Dies"), "d", nullptr },
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{ KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr }
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};
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} // End of namespace Got
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const char *GotMetaEngine::getName() const {
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return "got";
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}
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const ADExtraGuiOptionsMap *GotMetaEngine::getAdvancedExtraGuiOptions() const {
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return Got::optionsList;
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}
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Common::Error GotMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new Got::GotEngine(syst, desc);
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return Common::kNoError;
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}
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bool GotMetaEngine::hasFeature(MetaEngineFeature f) const {
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return checkExtendedSaves(f) ||
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(f == kSupportsLoadingDuringStartup);
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}
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Common::Array<Common::Keymap *> GotMetaEngine::initKeymaps(const char *target) const {
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Common::KeymapArray keymapArray;
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Common::Keymap *keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "got", _s("Game Keys"));
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keymapArray.push_back(keyMap);
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for (const Got::KeybindingRecord *r = Got::GAME_KEYS; r->_id; ++r) {
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Common::Action *act = new Common::Action(r->_id, _(r->_desc));
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act->setCustomEngineActionEvent(r->_action);
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act->addDefaultInputMapping(r->_key);
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if (r->_joy)
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act->addDefaultInputMapping(r->_joy);
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if (r->_action == Got::KEYBIND_SELECT)
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act->addDefaultInputMapping("RETURN");
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keyMap->addAction(act);
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}
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return keymapArray;
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}
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#if PLUGIN_ENABLED_DYNAMIC(GOT)
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REGISTER_PLUGIN_DYNAMIC(GOT, PLUGIN_TYPE_ENGINE, GotMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GOT, PLUGIN_TYPE_ENGINE, GotMetaEngine);
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#endif
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