/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/translation.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "got/metaengine.h" #include "got/detection.h" #include "got/got.h" namespace Got { static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ORIGINAL_SAVELOAD, { _s("Use original save/load screens"), _s("Use the original save/load screens instead of the ScummVM ones"), "original_menus", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; struct KeybindingRecord { KeybindingAction _action; const char *_id; const char *_desc; const char *_key; const char *_joy; }; static const KeybindingRecord GAME_KEYS[] = { { KEYBIND_UP, "UP", _s("Up"), "UP", "JOY_UP"}, { KEYBIND_DOWN, "DOWN", _s("Down"), "DOWN", "JOY_DOWN"}, { KEYBIND_LEFT, "LEFT", _s("Left"), "LEFT", "JOY_LEFT"}, { KEYBIND_RIGHT, "RIGHT", _s("Right"), "RIGHT", "JOY_RIGHT"}, { KEYBIND_FIRE, "FIRE", _s("Fire"), "LALT", "JOY_A" }, { KEYBIND_MAGIC, "MAGIC", _s("Magic"), "LCTRL", "JOY_B" }, { KEYBIND_SELECT, "SELECT", _s("Select"), "SPACE", "JOY_X" }, // I18N: ESC key { KEYBIND_ESCAPE, "ESCAPE", _s("Escape"), "ESCAPE", "JOY_Y" }, { KEYBIND_THOR_DIES, "THOR_DIES", _s("Thor Dies"), "d", nullptr }, { KEYBIND_NONE, nullptr, nullptr, nullptr, nullptr } }; } // End of namespace Got const char *GotMetaEngine::getName() const { return "got"; } const ADExtraGuiOptionsMap *GotMetaEngine::getAdvancedExtraGuiOptions() const { return Got::optionsList; } Common::Error GotMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { *engine = new Got::GotEngine(syst, desc); return Common::kNoError; } bool GotMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } Common::Array GotMetaEngine::initKeymaps(const char *target) const { Common::KeymapArray keymapArray; Common::Keymap *keyMap = new Common::Keymap(Common::Keymap::kKeymapTypeGame, "got", _s("Game Keys")); keymapArray.push_back(keyMap); for (const Got::KeybindingRecord *r = Got::GAME_KEYS; r->_id; ++r) { Common::Action *act = new Common::Action(r->_id, _(r->_desc)); act->setCustomEngineActionEvent(r->_action); act->addDefaultInputMapping(r->_key); if (r->_joy) act->addDefaultInputMapping(r->_joy); if (r->_action == Got::KEYBIND_SELECT) act->addDefaultInputMapping("RETURN"); keyMap->addAction(act); } return keymapArray; } #if PLUGIN_ENABLED_DYNAMIC(GOT) REGISTER_PLUGIN_DYNAMIC(GOT, PLUGIN_TYPE_ENGINE, GotMetaEngine); #else REGISTER_PLUGIN_STATIC(GOT, PLUGIN_TYPE_ENGINE, GotMetaEngine); #endif